Actually fix endgame music, make briefing beep only play when flashing_cursor is on, no restarting music when reloading a saved game

This commit is contained in:
kreatordxx 2010-04-05 13:48:23 +00:00
parent 53fc092ebf
commit f5834db6f7
2 changed files with 3 additions and 1 deletions

View file

@ -3,6 +3,7 @@ D1X-Rebirth Changelog
20100405
--------
arch/include/digi_audio.h, arch/include/digi_mixer.h, arch/include/digi_mixer_music.h, arch/linux/hmiplay.c, arch/linux/hmistub.c, arch/sdl/digi.c, arch/sdl/digi_audio.c, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, arch/sdl/rbaudio.c, main/digi.h, main/gamecntl.c, main/songs.c, main/songs.h, main/titles.c: Actually play endgame music when game is finished
main/gameseq.c: No restarting music when reloading a saved game
20100404
--------

View file

@ -703,7 +703,8 @@ void LoadLevel(int level_num)
set_sound_sources();
songs_play_level_song( Current_level_num );
if (songs_is_playing() < SONG_FIRST_LEVEL_SONG)
songs_play_level_song( Current_level_num );
gr_palette_load(gr_palette); //actually load the palette
}