zicodxx
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86eda83f03
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removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
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zicodxx
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50f87850c0
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turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:29 +00:00 |
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zicodxx
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111d17d981
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turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:09 +00:00 |
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md2211
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f147939913
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Another fix for crash on -nosound
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2006-10-27 17:53:22 +00:00 |
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md2211
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a65fd40487
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Fix for crash with -nosound and looped sound volume adjustment
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2006-10-24 16:18:50 +00:00 |
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zicodxx
|
0008295ff9
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changelog filename extension
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2006-10-23 14:50:19 +00:00 |
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zicodxx
|
0bd5c539c7
|
dxx-changelog.txt update
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2006-10-23 14:35:00 +00:00 |
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zicodxx
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449fef5dbc
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using global variable for sp-mouselook to save CPU usage
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2006-10-21 09:23:52 +00:00 |
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zicodxx
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e4b7678261
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using global variable for sp-mouselook to save CPU usage
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2006-10-21 09:23:39 +00:00 |
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zicodxx
|
dcd1b3d683
|
new handling for keys after player is exploded
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2006-10-20 23:52:57 +00:00 |
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zicodxx
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4d2a589c20
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fixed compiler warnings in object header
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2006-10-20 23:33:26 +00:00 |
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zicodxx
|
8de8a3f968
|
made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:18:04 +00:00 |
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zicodxx
|
a97cd507e1
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made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:17:48 +00:00 |
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zicodxx
|
8cb08cd86f
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removed calibrate joystick line from help menu
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2006-10-20 22:41:48 +00:00 |
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zicodxx
|
267890f9e3
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removed calibrate joystick line from help menu
|
2006-10-20 22:41:36 +00:00 |
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zicodxx
|
44bdbbb6e9
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:38:04 +00:00 |
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zicodxx
|
5548fc7fc4
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:37:47 +00:00 |
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zicodxx
|
947503af25
|
adjusted credits scroll speed with MenuHires
|
2006-10-20 15:09:45 +00:00 |
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zicodxx
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9842dfe1b6
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
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zicodxx
|
d350a6b244
|
make write_bmp use PhysFS
|
2006-10-19 09:38:07 +00:00 |
|
md2211
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f1706cf2ec
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* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
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zicodxx
|
5d09ba6a23
|
removed old eclipse files
|
2006-10-18 14:53:47 +00:00 |
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zicodxx
|
f32434bdbb
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
|
2006-10-18 12:53:34 +00:00 |
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zicodxx
|
cf7b2348f7
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
|
2006-10-18 12:52:56 +00:00 |
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zicodxx
|
a4bc871cf8
|
fixing mem corruptions while closing joysticks - part 2
|
2006-10-17 22:28:10 +00:00 |
|
md2211
|
74f4d94349
|
* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
|
2006-10-17 20:52:09 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
|
2006-10-17 18:19:20 +00:00 |
|
md2211
|
c5d137adac
|
Fix for inherent limitation in pow2ize() and wrong description thereof
|
2006-10-17 18:14:56 +00:00 |
|
zicodxx
|
097bbbf81a
|
fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
|
2006-10-16 23:22:32 +00:00 |
|
zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
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zicodxx
|
26e2bf1d0c
|
re-activated Weapon Keys menu - aka D2X keys
|
2006-10-15 23:42:59 +00:00 |
|
zicodxx
|
4f153cf8b1
|
re-activated Weapon Keys menu - aka D1X keys
|
2006-10-15 23:42:14 +00:00 |
|
zicodxx
|
c5c925e0c1
|
corrected radar y position
|
2006-10-15 23:36:08 +00:00 |
|
zicodxx
|
89e5ebd27a
|
using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
|
2006-10-15 23:35:30 +00:00 |
|
zicodxx
|
fd2090c761
|
fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
481937f3f0
|
print warning if resolution is set too high and don't change after all
|
2006-10-14 14:28:36 +00:00 |
|
zicodxx
|
09faf2d35f
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:44:10 +00:00 |
|
zicodxx
|
194640c3c7
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
|
zicodxx
|
a3c30f28d1
|
don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
|
2006-10-13 10:00:15 +00:00 |
|
zicodxx
|
a38b0674b4
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:31 +00:00 |
|
zicodxx
|
92cc2a38a8
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:18 +00:00 |
|
zicodxx
|
f218c61513
|
fixes for alt huds
|
2006-10-12 23:08:33 +00:00 |
|
zicodxx
|
c3a9351d1d
|
corrected position of FPS counter
|
2006-10-12 23:07:44 +00:00 |
|
zicodxx
|
c59f9d711c
|
involve hli entry to determinate player_file_size correctly
|
2006-10-12 22:50:26 +00:00 |
|
zicodxx
|
0333ef39ea
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:55 +00:00 |
|
zicodxx
|
c8590bc308
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:19 +00:00 |
|
zicodxx
|
edd9783f94
|
added forgotten {} to count citem correctly and select last player again
|
2006-10-12 22:46:26 +00:00 |
|
zicodxx
|
356b79e814
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:20 +00:00 |
|
zicodxx
|
a6b9572851
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:05 +00:00 |
|
zicodxx
|
5510ef2d44
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:32 +00:00 |
|