Commit graph

618 commits

Author SHA1 Message Date
zicodxx 3e96a3185b Removed the previously used homers code and instead used old one to keep good ol' Gameplay; Removed FrameCount steps from track_track_goal() and scaled homing vector accordingly to this change, including properly scaling it to FrameTime; Made code more similar between D1X and D2X; Introduced different turn rates for different difficulty levels 2010-06-15 16:24:56 +00:00
zicodxx c6bb443c63 Resetting GameTime, Next/Last_flare/laser/missile_time in reset_time() together so GameTime-rollover-fallbacks will not create a massive delay when starting a new level 2010-06-14 21:59:41 +00:00
zicodxx 4678e1e815 Process -nomusic argument again 2010-06-14 17:55:25 +00:00
zicodxx 8cb8b6e653 Made reactor damage with persistent weapons FPS-independent but still a bit stronger than normal 2010-06-14 15:17:03 +00:00
zicodxx 36e20a419a Use strrchr instead of strchr for music filename extension in case there are dots in the filename 2010-06-14 10:43:30 +00:00
zicodxx f09a336184 Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions 2010-06-14 08:13:16 +00:00
kreatordxx 5650b4ce48 Merge d_event and newmenu_event enum's, hopefully fixing compiler warnings in GCC 4.5.0 2010-05-03 08:44:46 +00:00
kreatordxx e960307bdd Properly specify number of items for do_options_menu, so the options menu actually shows 2010-05-03 08:22:50 +00:00
kreatordxx f5834db6f7 Actually fix endgame music, make briefing beep only play when flashing_cursor is on, no restarting music when reloading a saved game 2010-04-05 13:48:23 +00:00
kreatordxx 53fc092ebf Actually play endgame music when game is finished, play briefing music instead of hum if appropriate 2010-04-05 11:54:23 +00:00
kreatordxx 90e3796f97 Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler 2010-04-04 09:41:53 +00:00
kreatordxx 76b0fb35ef Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box 2010-04-04 01:31:48 +00:00
kreatordxx 643c57614b Move copyright drawing to main menu's event handler for tidiness 2010-04-03 10:16:53 +00:00
kreatordxx eb0458ba5f Remove calls to nm_draw_background1 to show newmenus stacked 2010-04-03 09:10:20 +00:00
kreatordxx 11edfb2aa6 Make main menu persist to streamline redrawing (later) 2010-04-03 08:35:56 +00:00
kreatordxx 3ba90f69e0 Make newmenu_do3 and newmenu_dotiny return as soon as the newmenu is created, which will allow the main menu (and others) to persist 2010-04-03 07:24:50 +00:00
kreatordxx fb53348ddc Keep demo selector just after playing one, for convenience 2010-04-02 05:24:47 +00:00
kreatordxx d749889c89 Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
kreatordxx 8cf06690d7 Make game respond to EVENT_KEY_COMMAND for key commands, allowing default key handler (later) 2010-03-31 09:18:28 +00:00
kreatordxx 322db66f11 Make gamecntl.c more similar between D1X and D2X 2010-03-31 06:19:37 +00:00
kreatordxx 00d1d41439 D1X: Fix black and white swapping when viewing robots in briefings using Mac data; D2X: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build 2010-03-30 03:37:29 +00:00
zicodxx ee6324b3e4 For casting light from Player-object, smooth out thrust to prevent flickering on high FPS 2010-03-28 09:53:12 +00:00
kreatordxx d45e67c242 Make sure correct palette is loaded for game, fixing swapping of black and white and cockpit/status bar not showing for ogl build, in multiplayer 2010-03-27 10:31:34 +00:00
zicodxx ced670e54a In AdvanceLevel only set Game_mode to GAME_OVER if current level is last level, fixing stupid mistake introduced in rev. 1080 2010-03-27 09:43:27 +00:00
kreatordxx c0739acdfe Check menus[0], not menus[i] in hide_menus - fixing possible crash 2010-03-27 08:00:53 +00:00
kreatordxx c8b49c8a35 Finally fix bug where if you start a single player game then a multiplayer game, time is stopped. Always start time if it's stopped and the game window is activated 2010-03-27 04:30:59 +00:00
kreatordxx 71dfec9fdb Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access 2010-03-27 03:24:14 +00:00
kreatordxx 68a1458abd Initialise 'playing' to 0 for UDP kmatrix, making sure player progresses to next level; always return 1 when starting to join a UDP game so it doesn't immediately return to the main menu 2010-03-27 02:54:41 +00:00
zicodxx 1bdfcc70f1 Fixing uninitialized angles for robots in briefings 2010-03-26 21:27:55 +00:00
kreatordxx 574bc21e06 Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1 2010-03-26 14:05:40 +00:00
zicodxx 69e3954d20 In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head 2010-03-25 23:37:19 +00:00
kreatordxx 962a01cc5d Only show briefing background if we have one, fixing arithmetic crash with SDL Video build 2010-03-24 13:59:42 +00:00
kreatordxx 1ff3f56c1c Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing 2010-03-24 07:26:52 +00:00
kreatordxx c62d310c4c Fix error introduced with credits, make title screen a window. Only the editor left now... 2010-03-22 04:44:35 +00:00
kreatordxx db51d60490 Make credits screen a window 2010-03-22 03:31:02 +00:00
kreatordxx d83c2e27c4 Fix bug introduced in last commit - when the last level is finished, hide the game window - making sure the cockpit isn't drawn over the kmatrix screen 2010-03-21 02:20:07 +00:00
kreatordxx f5e18cb603 Hide game window between levels, fixing bug where many textures are loaded with the wrong palette when advancing to the next multiplayer level 2010-03-21 00:54:56 +00:00
kreatordxx c4171b2f06 Fix bug - make sure time isn't stopped for multiplayer when aborting, so starting a second game doesn't result in a frozen game 2010-03-20 13:53:08 +00:00
kreatordxx 9331893332 Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency 2010-03-20 13:21:53 +00:00
kreatordxx d98bb97c48 Make all listboxes fall back to main event loop for flexibility 2010-03-18 07:02:38 +00:00
kreatordxx 3e0c8d7f34 Make briefing into a window, allowing more flexibility with other windows and tidying code up 2010-03-18 04:31:47 +00:00
kreatordxx 5ee9ccd867 Show intro movie properly when idle in main menu, including subtitles if on 2010-03-18 02:49:02 +00:00
kreatordxx 40ecc65268 Fix memory error for listbox when clicking in the region where there are no items 2010-03-14 01:54:34 +00:00
kreatordxx f3ca7b4067 Put most local variables in show_briefing in 'briefing' struct, to make briefing a window in future 2010-03-10 08:43:47 +00:00
kreatordxx 8106bcc492 Put parameters in functions from do_briefing_screens to show_briefing in 'briefing' struct, to make briefing a window in future 2010-03-09 04:59:14 +00:00
kreatordxx 40cfd30bd7 Put briefing globals in 'briefing' struct, pass this by parameter 2010-03-09 02:41:34 +00:00
zicodxx bf23430dd7 If Shareware content is used, fallback to original Smart behaviour since Shareware content has no own definition for Bot-related Smarts 2010-03-04 22:43:37 +00:00
zicodxx bd368ef9f3 Init variables/strings at the beginning of load_mission() to prevent errors if demo content is used 2010-03-04 17:19:47 +00:00
zicodxx db1e4e226f Fixed some Piggy- and Text-loading routines for Shareware, Destination Saturn and 1.0 Registered; Full support for End-Briefing on non-registered still missing however 2010-03-04 14:53:46 +00:00
kreatordxx d7048c7664 Make titles.c more similar between D1X and D2X 2010-03-01 07:27:51 +00:00