zicodxx
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d9ca3a2287
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Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
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2011-09-14 01:15:32 +02:00 |
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zicodxx
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7f18afd5d7
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Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done
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2011-04-05 02:24:34 +02:00 |
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zicodxx
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d6fbef4e43
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Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
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2011-02-14 22:27:07 +01:00 |
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zicodxx
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031420cf74
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Simplified ogl version of gr.c in terms of SDL video flags and fullscreen toggle; Added command-line/INI option to remove borders from windowed program
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2011-02-10 15:30:08 +01:00 |
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zicodxx
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307d92c644
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:37 +01:00 |
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zicodxx
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281c9668bb
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Moved NoRedundancy, MultiMessages and NoRankings toggles from GameArg to PlayerCfg to be set via Misc Options
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2011-01-03 02:01:26 +01:00 |
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zicodxx
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3adc5fe77a
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Saving weapon keys in PLX like in D1X-Rebirth; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
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2011-01-03 01:09:09 +01:00 |
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zicodxx
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6e81498a86
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:10 +01:00 |
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zicodxx
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099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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zicodxx
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0ce37b89bb
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Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
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2010-07-13 06:35:25 +00:00 |
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zicodxx
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a56e56f034
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Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately
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2010-06-19 16:42:07 +00:00 |
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zicodxx
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cc12616895
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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zicodxx
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e46606821f
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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zicodxx
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febe5d124d
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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532bdc3a2f
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
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zicodxx
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265ff9ed28
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Took out old missile tracking code to be selectable over command-line to preserve consistency
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2009-01-17 11:11:07 +00:00 |
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zicodxx
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1de53497b2
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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zicodxx
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8a2da79504
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Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
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2008-11-09 14:31:30 +00:00 |
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zicodxx
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51c322d3aa
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Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
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2008-10-28 17:04:35 +00:00 |
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zicodxx
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640aad4541
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Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
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2008-10-20 12:34:45 +00:00 |
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zicodxx
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3d1e2ed850
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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kreatordxx
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fd95b79cae
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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zicodxx
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5d7dc33e0c
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Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
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2008-05-19 19:28:27 +00:00 |
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kreatordxx
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6ff14e726c
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remember the last IP address entered for UDP instead of parsing -ip_hostaddr
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2008-05-16 11:39:27 +00:00 |
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zicodxx
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b772706508
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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zicodxx
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3a52d03d21
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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66ed0f62f1
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:27:58 +00:00 |
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zicodxx
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416403c2d6
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Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:30:14 +00:00 |
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zicodxx
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d2ca16d4c1
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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kreatordxx
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fef59bdb3f
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various fixes towards getting it to build for Mac OS 9 again
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2007-11-06 01:30:07 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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9577e61339
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
|
b334ff5b97
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:52:17 +00:00 |
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zicodxx
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f83dc0adb8
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Moved -nomovies to System Options
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2007-10-01 20:42:35 +00:00 |
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md2211
|
a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
|
9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
|
324c0df6a1
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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7316f617a3
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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0b523c15be
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Added -ip_hostaddr argument to specify a host IP address via command-line/INI
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2007-08-08 21:11:51 +00:00 |
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zicodxx
|
2434d100a8
|
FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
|
3354c26219
|
Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
|
faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
|
860b964ee4
|
Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
|
6469faaafc
|
Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
|
8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
|
7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
|
29ef28bef3
|
Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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