Commit graph

206 commits

Author SHA1 Message Date
Kp fc5b50c433 Pass med_create_new_segment arg by & 2014-10-26 22:01:13 +00:00
Kp 019b572c0e Remove #define Segment2s Segments 2014-10-21 03:15:12 +00:00
Kp 7f648c0f5f Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
Kp fb641b3250 Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
Kp 649704a37c Pass med_create_segment arg as & 2014-10-02 03:02:37 +00:00
Kp 6b93309ae5 Pass vm_vec_make arg by & 2014-10-02 03:02:35 +00:00
Kp 738b56e20f Propagate for variables in similar/main/gamesave.cpp 2014-09-26 02:42:09 +00:00
Kp 9eda412dff Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
Kp 703f60ac3f Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
Kp 56557a0443 Explicitly delete vvalptridx(valptridx&&) 2014-08-17 19:32:16 +00:00
Kp 915b78b5e1 Add vvalptridx_t for always-valid valptridx values 2014-08-13 03:19:12 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 37f20ebfa7 Use specific num_frames test in convert_vclip 2014-07-16 03:23:49 +00:00
Kp dd70a3f03d Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
Matt Vandermeulen 28f307eb85 Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
Kp d6c012ce4d Fix brown-wall robots in D1 non-editor build
tmap == -1 means no override, but 7b33018c changed the comparison to be
true when given negative inputs.  Since -Wsign-compare is off, this was
not caught by the compiler.
2014-06-28 15:29:25 +00:00
Kp 78143eb045 Read walls carefully 2014-06-21 23:56:27 +00:00
Kp b3dc2a1bc0 Move D1X trigger read out of line 2014-06-21 23:56:27 +00:00
Kp 5af9e8d5b2 Use array<> for ActiveDoors 2014-06-20 02:59:53 +00:00
Kp 2e95d8c0a8 Use array<> for Walls 2014-06-20 02:59:53 +00:00
Kp d3ecca360c Read matcen_info structures carefully 2014-06-20 02:59:53 +00:00
Kp be8c9d5d2d Split out trigger_write
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp 8cc3e2c9e9 Use array<> for Triggers 2014-06-20 02:59:53 +00:00
Kp fa77105084 Simplify D2X trigger upgrade code 2014-06-20 02:59:53 +00:00
Kp 952fc31449 Simplify d1_matcen_info_read 2014-06-20 02:59:53 +00:00
Kp 92814475a9 Use array<> for RobotCenters 2014-06-20 02:59:52 +00:00
Kp 20164b0639 Use symbolic constants for trigger types 2014-06-08 00:05:33 +00:00
Kp 6f84624f4c Remove write-only D1X trigger field type 2014-06-08 00:05:32 +00:00
Kp 766ed23dda Remove broken TRIGGER_MATCEN check
D1X sets flags to TRIGGER_MATCEN, not type.
2014-06-08 00:05:32 +00:00
Kp ebfb559fe1 Add dummy parameter version to D2 matcen_info_read 2014-06-08 00:05:32 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 9b46761650 Move RobotCenters initialization out of #if guard 2014-01-25 17:21:57 +00:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
vobject 455c46aff0 Remove redundant assignment 2014-01-07 22:00:07 +01:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 67ad7811bd Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
Kp 79fe1d899c Simplify control_center_triggers_read_n 2013-12-28 22:04:47 +00:00
Kp f6ea0815cd Remove unread player structure from savefile 2013-12-25 03:22:06 +00:00
Kp 9a7185f770 Store warning segments in countarray object 2013-12-22 05:27:16 +00:00
Kp a8e9f9f624 Store found segments in countarray object
Raise MAX_FOUND_SEGS to MAX_SEGMENTS to ease code reuse.
2013-12-22 01:54:15 +00:00
Kp c31c67c587 Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
Kp 8340463ef2 Warn when objects are deleted due to invalid segment 2013-12-20 03:13:21 +00:00
Kp d2c2dfe95c Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
Kp 2f18c5037d Store group lists as countarray objects 2013-12-18 03:48:52 +00:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp b7fda7ee15 Fix nm_messagebox usage to avoid redundant format string parse 2013-12-15 21:53:40 +00:00
Kp 75c229c6bf Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
Kp a2cec5d71f Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
Kp d9d79d3c9f Fix buffer overrun on malformed old levels 2013-12-01 00:52:45 +00:00
Kp 9efbba6c94 Fix D2 editor loading RDL files 2013-11-24 22:53:30 +00:00
Kp 2714679284 Mark private functions static 2013-11-02 04:23:55 +00:00
Kp fa987b72e1 Remove unused function do_load_save_levels 2013-10-29 03:24:43 +00:00
Kp 5b0c4b10ac Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
Kp 852a4c7f4d Use enum weapon_type_t in more places 2013-10-19 17:06:16 +00:00
Kp 4db024f953 Move similar/main/gamesave.c -> similar/main/gamesave.cpp 2013-10-05 21:35:58 +00:00
Renamed from similar/main/gamesave.c (Browse further)