zicodxx
|
d9e23370f9
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
|
kreatordxx
|
da7fd57332
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
|
zicodxx
|
091526789e
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
|
zicodxx
|
416403c2d6
|
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:30:14 +00:00 |
|
kreatordxx
|
2ac1559a8b
|
get D1X to build for Mac OS X, conditionals for Mac OS 9
|
2008-01-03 10:31:02 +00:00 |
|
zicodxx
|
acdcb77711
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
zicodxx
|
96cc6e1006
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
d2ca16d4c1
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
d6c708c111
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
4f399bbfea
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
|
zicodxx
|
bbc507ff9a
|
DXX-Rebirth release v0.53
|
2007-10-22 12:07:02 +00:00 |
|
zicodxx
|
7e7ffe67cf
|
DXX-Rebirth release v0.53
|
2007-10-22 12:07:02 +00:00 |
|
md2211
|
69492c702f
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
md2211
|
1bb0cd2b75
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
zicodxx
|
681db31858
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
18d7e3fb69
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
zicodxx
|
e955dff203
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
zicodxx
|
636b244f53
|
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
|
2007-09-26 18:30:48 +00:00 |
|
zicodxx
|
02bad1ce39
|
Removed briefing text shadows code
|
2007-09-20 14:39:23 +00:00 |
|
zicodxx
|
9eb7dfc112
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
zicodxx
|
f17be32e17
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
md2211
|
cd6e155579
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
dc1e0d5e65
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
|
2007-09-13 10:08:47 +00:00 |
|
zicodxx
|
6391e10c83
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
dac257e4b7
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
8b615a1ea1
|
Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
|
2007-08-21 22:55:00 +00:00 |
|
zicodxx
|
8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
f3ae339f9f
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
8efe1ea653
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
78103fddce
|
removed old CD-Play code
|
2007-07-14 10:51:17 +00:00 |
|
zicodxx
|
37b563d4cd
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
67531a86d0
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
c3fa1eb778
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
kreatordxx
|
4f0ab045ff
|
fix Mac errors involving use of 'VERSION'
|
2007-06-10 02:27:12 +00:00 |
|
zicodxx
|
a6e1a5c332
|
Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
|
2007-05-30 14:29:40 +00:00 |
|
zicodxx
|
f1134f0bc3
|
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
|
2007-05-30 14:16:49 +00:00 |
|
xatmes
|
0cfd37f0c9
|
SConstruct: Added conditions to add compiler/linker flags from user's environemn
t if they have any set.
|
2007-05-22 01:20:06 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
59cabbcb84
|
Version-Tag 0.52
|
2007-05-03 19:01:28 +00:00 |
|
zicodxx
|
146ada52d3
|
Version-Tag 0.52
|
2007-05-03 19:01:28 +00:00 |
|
kreatordxx
|
8067b11be7
|
add Mac OS X support to SConstruct
|
2007-04-25 02:39:10 +00:00 |
|
zicodxx
|
5c87d50445
|
some help correction
|
2007-04-06 19:54:31 +00:00 |
|
zicodxx
|
75422883b3
|
some help correction
|
2007-04-06 19:54:31 +00:00 |
|
zicodxx
|
c36e1b8572
|
BINARY_SUBDIR should be bin/, not games/
|
2007-04-05 14:48:37 +00:00 |
|
zicodxx
|
625187c4da
|
BINARY_SUBDIR should be bin/, not games/
|
2007-04-05 14:48:37 +00:00 |
|
zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
zicodxx
|
d33ccb0f01
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
md2211
|
752b772d26
|
USE_SDLMIXER fix for regular SDL audio build
|
2007-03-18 18:17:49 +00:00 |
|
md2211
|
2a5142e82b
|
First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
|
zicodxx
|
907608f3db
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
|
md2211
|
51eee895c7
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
md2211
|
a8b288748c
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
md2211
|
7db969b9fe
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
zicodxx
|
52d4c96602
|
added default lflag path for *NIX build
|
2007-02-09 15:50:50 +00:00 |
|
zicodxx
|
a6d6ec118c
|
added default lflag path for *NIX build
|
2007-02-09 15:50:50 +00:00 |
|
zicodxx
|
143033c288
|
preparations for v0.51 release
|
2007-01-30 17:58:25 +00:00 |
|
zicodxx
|
226d5140d0
|
preparations for v0.51 release
|
2007-01-30 17:58:25 +00:00 |
|
zicodxx
|
a58dc03bab
|
special WINDOWS fixes and cleanups, corrected automated UDP broadcast
|
2007-01-22 10:40:14 +00:00 |
|
zicodxx
|
d38f8859fc
|
special WINDOWS fixes and cleanups
|
2007-01-22 10:38:03 +00:00 |
|
zicodxx
|
a524b53382
|
cleanup
|
2007-01-12 16:37:59 +00:00 |
|
zicodxx
|
a34ebd1ae8
|
cleanup
|
2007-01-12 16:34:30 +00:00 |
|
zicodxx
|
8d1410b406
|
cleanup
|
2007-01-12 16:31:25 +00:00 |
|
zicodxx
|
6907a5275d
|
added NATIVE_IPX and KALINIX to build
|
2007-01-12 14:31:56 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|
zicodxx
|
f34a57f3f7
|
code optimisation and fixed mem-leaks
|
2006-11-28 08:56:24 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
md2211
|
f1706cf2ec
|
* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
|
md2211
|
74f4d94349
|
* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
|
2006-10-17 20:52:09 +00:00 |
|
zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
e9f9183757
|
added install routine; preparations for v0.50 release
|
2006-10-10 10:41:49 +00:00 |
|
zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|
zicodxx
|
a68fb4249e
|
Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
|
2006-10-02 10:52:51 +00:00 |
|
zicodxx
|
f1da9f06fb
|
added profiler support to SConstruct and merged debug and no_release
|
2006-07-28 19:23:59 +00:00 |
|
zicodxx
|
27f8c6fcc9
|
asm fix in SConstruct
|
2006-07-27 20:38:37 +00:00 |
|
zicodxx
|
79cdf00aff
|
made windows build always pipe to stdout.txt and stderr.txt
|
2006-07-27 14:03:41 +00:00 |
|
zicodxx
|
78dad5631f
|
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
|
2006-07-27 09:46:44 +00:00 |
|