Kp
2effc847aa
Pass objptridx_t to create_path_points
2014-01-11 22:55:21 +00:00
Kp
0b529d16c7
Pass objptridx_t to do_controlcen_destroyed_stuff
2014-01-11 22:54:46 +00:00
Kp
70b8a2bb6d
Disallow using operator-(objptridx_t,Objects)
...
Implicit conversions made this work, but it just does extra work for no gain.
2014-01-11 22:50:07 +00:00
Kp
e06f53feb8
Pass objptridx_t to draw_weapon_vclip
2014-01-11 22:47:38 +00:00
Kp
93db613176
Reduce includes in vclip.h
2014-01-11 22:47:38 +00:00
Kp
7af7f60ffb
Pass objptridx_t to add_stuck_object
2014-01-11 22:47:38 +00:00
Kp
f9c7311214
Pass objptridx_t to do_physics_sim
2014-01-11 22:47:37 +00:00
Kp
85b95efc70
Fix ugly hack of using -4 for fuelcen reached
2014-01-11 22:24:55 +00:00
Kp
21c9aa6c16
Remove unused ESCORT_GOAL_EXIT2
2014-01-11 22:20:48 +00:00
Kp
09767b933f
Pass objptridx_t to player_is_visible_from_object
2014-01-11 21:54:44 +00:00
Kp
8e6e450df6
Pass objptridx_t to do_controlcen_frame
2014-01-11 21:54:44 +00:00
Kp
cc6d72b9ee
Unpack player to fix build on old compilers
2014-01-11 21:53:09 +00:00
Kp
8cbd85a77d
Unpack laser_info to fix build on old compilers
2014-01-11 21:51:29 +00:00
Kp
aac0ab26d7
Refactor _DEFINE_VALPTRIDX_SUBTYPE_USERTYPES
2014-01-11 18:20:33 +00:00
Kp
fca105e95d
Pass objptridx_t to create_small_fireball_on_object
2014-01-11 17:25:26 +00:00
Kp
a0ac77569b
Pass objptridx_t to obj_delete
2014-01-11 17:22:11 +00:00
Kp
0b820e1e7b
Pass objptridx_t to object_move_one
2014-01-11 17:19:22 +00:00
Kp
813bbb079f
Pass objptridx_t to do_ai_frame
2014-01-11 17:14:20 +00:00
Kp
1296662e96
Pass objptridx_t to object_create_badass_explosion
2014-01-10 04:02:53 +00:00
Kp
07a23cbaf2
Detect always-invalid valptridx indexes
2014-01-10 03:58:03 +00:00
Kp
0d49f5b55a
Use objptridx_t for object_create_badass_explosion
2014-01-10 03:23:57 +00:00
Kp
58ed12ffce
Use objptridx_t for create_morph_robot
2014-01-10 03:20:11 +00:00
Kp
ab3806af83
Use objptridx_t for object_create_explosion
2014-01-10 03:20:11 +00:00
Kp
f1a6757693
Use objptridx_t for obj_create
2014-01-10 03:20:11 +00:00
Kp
9843406588
Remove unused return value of explode_badass_weapon
2014-01-10 03:17:55 +00:00
Kp
d6fab53199
Remove unused return value of object_create_muzzle_flash
2014-01-10 03:14:14 +00:00
Kp
61ad220d42
Remove unused who_killed_controlcen
2014-01-08 03:54:44 +00:00
Kp
a748065fe5
Explicitly delete valptridx subtype default constructors
2014-01-06 04:17:57 +00:00
Kp
9a5d0f6f09
Use symbolic values for segment/object first/none
2014-01-06 04:17:55 +00:00
Kp
67741cf603
Remove unused multi_explode_robot_sub parameter killer
2014-01-04 22:04:34 +00:00
Kp
3ca0a6aca6
Remove unused return value of explode_badass_player
2014-01-04 18:03:10 +00:00
Kp
8218af34b5
Add special type to let obj_*link take either pointer or index
2014-01-03 04:04:04 +00:00
Kp
888f44336f
Use segment array for render visited[]
2014-01-01 03:42:00 +00:00
Kp
40e90fea22
Move Light_subtracted[] to Segments[].light_subtracted
2014-01-01 03:33:27 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
d7d052857a
Use bitmask for hitobj_list
...
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp
549d7ea261
Use correct size for flickering_light mask
2013-12-31 00:11:05 +00:00
Kp
cf7a3edee3
Move object::rtype up to improve packing
2013-12-29 04:54:22 +00:00
Kp
745633eabe
Use vector to allow rendering unlimited robots
2013-12-29 04:54:08 +00:00
Kp
7cf6877e2a
Rename D1 ai_local::wait_time to ::next_action_time to match D2
2013-12-29 04:33:30 +00:00
Kp
cf5343db18
Move ai_local into ai_static
...
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp
64e2ab55a0
Combine control_center_triggers_read and _swap variant
2013-12-29 03:56:41 +00:00
Kp
dd583e9c2b
Add packed *_rw versions of object subfields
2013-12-29 00:32:58 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
67ad7811bd
Remove unused physics_info::brakes
2013-12-28 22:47:46 +00:00
Kp
dfbe78c214
Remove useless 'unused' field in grs_bitmap
...
Saves a realignment to pointer boundary.
2013-12-28 22:38:02 +00:00
Kp
2d274dba8b
Tighten SWAPINT
2013-12-28 22:37:00 +00:00
Kp
cc9f7f669d
Tighten definition of SWAPSHORT
2013-12-28 22:36:59 +00:00
Kp
38b2dbe639
Move object* -> objnum conversion into init_ai_object
2013-12-28 22:10:24 +00:00
Kp
79fe1d899c
Simplify control_center_triggers_read_n
2013-12-28 22:04:47 +00:00