Commit graph

875 commits

Author SHA1 Message Date
zicodxx 2c3d69c82d In demo list help text changed string CTRL+C to CTRL-C for consistency 2010-08-19 13:44:31 +00:00
zicodxx ac92d9c971 Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
zicodxx 745ce38a4d Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support 2010-08-17 14:59:57 +00:00
zicodxx f7e009d1c8 Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips 2010-08-16 19:59:41 +00:00
zicodxx ecf1469b7d Updated docs to add new OGG Soundtrack created by Brandon Blume 2010-08-16 17:21:13 +00:00
zicodxx 791851ad82 When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly 2010-08-16 11:50:37 +00:00
zicodxx 0a86348aab Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs 2010-08-15 06:57:51 +00:00
kreatordxx 0529a5320b Tidy up for EVENT_IDLE case in game_handler, hopefully fixing obscure 'optimise threads' bug 2010-08-14 02:26:18 +00:00
zicodxx fe198ec06b When picking up laser, game would show generic weapon pickup/already-have messages instead of laser-upgrade/maxed-out messages only - fixed 2010-08-12 16:43:37 +00:00
zicodxx 2028abb6d5 The inital vector scaling to compensate previous frame-skipped tracking was not aligned to FrameTime. Removed that code and just divided homer_turn_base values to compensate this offset properly. Thanks to zif for hinting me to that; Added comment about the how and why of the homing missile scaling issue 2010-08-11 16:25:58 +00:00
zicodxx 5611e1c110 Cleaned and simplified includes to fix possible and actual problems with PATH_MAX 2010-08-09 19:19:36 +00:00
kreatordxx 3ed285f469 Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool' 2010-08-09 14:04:22 +00:00
kreatordxx 50086c68e9 Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731 2010-08-06 06:49:45 +00:00
zicodxx 85d4cbe3d2 When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index 2010-08-03 15:03:56 +00:00
zicodxx 7864eb52a0 If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden 2010-08-01 17:46:13 +00:00
zicodxx f0edc54479 Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
kreatordxx 98cf9b90ca For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
zicodxx 842af496ca Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab 2010-07-30 17:59:21 +00:00
zicodxx 8c93390f4b Fix for last commit - forgot to add libs recognized by sdl-config 2010-07-30 12:10:28 +00:00
zicodxx cd13732735 restricted parsing of sdl-config to *NIX and Mac builds as it's static on Win32 anyways; added verbosebuild as SCons option to print out all compiler/linker messages 2010-07-30 07:34:33 +00:00
zicodxx 6af139181b Using rather sane values for gluPerspective - fixing Z-Fighting bugs on Intel chips; in Fullscreen toggle, always apply new viewing values independent of Screen_mode 2010-07-29 20:19:52 +00:00
kreatordxx 3dd7a7a627 Tidy up use of set_screen_mode 2010-07-29 08:30:46 +00:00
zicodxx 4a0d15fbcd One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency 2010-07-28 17:27:35 +00:00
zicodxx 60e93e4deb Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized 2010-07-27 20:42:54 +00:00
zicodxx f146a6b321 Fixing bug in MIDI header - format was written in size of int instead of short 2010-07-27 20:16:39 +00:00
zicodxx 4f5d6ea605 Fixing automatic mouse release function - still this does not seem to work in every case 2010-07-27 19:42:28 +00:00
kreatordxx 9e4b8db5f6 Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
zicodxx 7acab7150c Overhauling showing/grabbing cursor and also taking care of case if program looses focus; store old_delta_x/y in mouse info structure 2010-07-26 18:10:21 +00:00
kreatordxx ee4f37903b Fix crash caused by last commit (whoops) 2010-07-25 02:43:22 +00:00
kreatordxx 9f9e35689e For menus, only call the user function for closing immediately before closing, fixing memory errors when the user function frees memory 2010-07-25 02:30:53 +00:00
kreatordxx c7f5e7abd4 Actually commit d1x-rebirth/main/inferno.h 2010-07-25 01:25:19 +00:00
kreatordxx d1dda5386e Rewrite quit system, fixing *many* bugs with it :P 2010-07-25 01:22:44 +00:00
kreatordxx 5a66d422bd Exit SDL_PollEvent early if window changes, to avoid menu problems when pressing keys fast; fix 'condition is always false' warning 2010-07-25 00:49:33 +00:00
zicodxx b41faef1d3 Fixing crash when joinging game over UDP Netlist: when exiting the menu for any reason, return 0 instead of following the code and possibly lead to drawing text from a newly free'd pointer - D'OH 2010-07-21 16:58:38 +00:00
zicodxx 5c2fdc5063 Thanks to Marix for hinting me I should not init a pointer with quotes if I plan to allocate/free it... my stupid-level officially broke the record 2010-07-20 18:38:29 +00:00
zicodxx 764798b732 Removed redundant Winsock calls from Windows-specific IPX code - it's already in net_ipx.c 2010-07-19 18:28:33 +00:00
zicodxx 1c6c1b3a9d Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h 2010-07-19 18:17:08 +00:00
zicodxx 10c8ace1a2 In briefings make sure Current_color cannot exceed possible array bounds 2010-07-19 17:30:25 +00:00
zicodxx bc775b1331 Introduced state_quick_item so we can safly check if there is a valid quicksave slot wihtout messing around with state_Default_item which is supposed to always show a valid slot in the first place 2010-07-19 17:07:12 +00:00
zicodxx 785fffca90 Did not close hmp after MIDI conversion which caused some unfree memory - fixed 2010-07-19 17:05:41 +00:00
zicodxx 9070771c47 Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner 2010-07-18 20:28:15 +00:00
zicodxx c2603a0b49 For normal digital audio (11/22Khz) use buffer of 1024 for all platforms to prevent delay 2010-07-17 13:07:23 +00:00
zicodxx 23660d8040 Implenented POBOYS cheat as equivalent to D2's DELSHIFTB 2010-07-17 12:08:45 +00:00
zicodxx 4fdbda1689 Instead of screwing by possibly using negative array indicies in find_seg_side() return -1. In ordering segments make this result in unimportant order; Taking in some Asserts which were disabled years ago by me. Let's fix this for real when we get to it 2010-07-17 11:57:07 +00:00
zicodxx 81baeaeaa4 Removed OGL hack to fix overlapping room in D1 lvl19 and rather move vertex a little. Still a hack but now without messing Depth test 2010-07-17 11:19:29 +00:00
zicodxx 06cf80ab18 If newdemo_start_playback fails if random file is given set -autodemo to 0 to prevent endless loop 2010-07-16 13:03:12 +00:00
zicodxx ac840f306b Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given 2010-07-16 11:07:42 +00:00
zicodxx 4b407c62b8 Fixing showing options menu in demos - was still called (or rather not) by obsolete variable 2010-07-16 06:27:49 +00:00
kreatordxx 8c23459d9e Make sure the right canvas is set for titles and briefings, fixing bug where briefing is shown in the cockpit when using 'freespace' cheat 2010-07-15 09:45:25 +00:00
zicodxx 9596e0fcf8 Scale tab stops in briefings to font-size correctly 2010-07-15 09:22:33 +00:00