Commit graph

185 commits

Author SHA1 Message Date
Kp a892c24bc2 Simplify object phys_info zero 2015-12-22 04:18:51 +00:00
Kp a60c9683d3 Remove write-only Unused_object_slots 2015-12-22 04:18:51 +00:00
Kp e8c34be843 Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
Kp d479819931 Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp 2b51578ba6 Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
Kp 26e948d5f1 Uninline namespace dsx 2015-12-13 18:00:49 +00:00
Kp e549f3451e Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
Kp ed55763603 Remove unused symbols 2015-12-04 03:36:31 +00:00
Kp 708dc0a7e1 Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00
Kp bdbc129d14 Optimize out some object type warnings 2015-11-26 02:56:56 +00:00
Kp 9f26e2211e Warn on invalid object ID access 2015-11-26 02:56:56 +00:00
Kp 8fe9261aaf Treat hoard non-player kills as bad kills 2015-11-26 02:56:56 +00:00
Kp 82d0c2ed96 Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
Kp bae81b79d7 Defer computing cloak_end_time 2015-11-19 03:23:34 +00:00
Kp 62061b7988 Remove unnecessary cloak fadein/fadeout switch 2015-11-19 03:23:34 +00:00
Kp edc4015c97 Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
Kp 9eb8aba4c9 Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 1fcffee1df Cache draw_polygon_object simple model decision 2015-11-14 18:17:21 +00:00
Kp 4c5d4a36e5 Skip compute_object_light if overridden by bright players 2015-11-14 18:17:20 +00:00
Kp cc80af87e8 Remove unnecessary save/restore of engine glow 2015-11-14 18:17:20 +00:00
Kp 899c335158 Factor out cloak duration lookup for draw_cloaked_object 2015-11-07 21:56:00 +00:00
Kp 6b353cb9ac Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8d6949efa6 Move player killer_objnum to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp c0ca1248fd Simplify hostage lost message 2015-11-06 03:51:10 +00:00
Kp ccee595321 Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
Kp 17b8b64980 Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
Kp dc5dfb80e8 Use macro get_local_player_secondary_ammo for player's secondary_ammo 2015-10-30 02:52:56 +00:00
Kp ea5b7a08c1 Use macro get_local_player_energy for local player's energy 2015-10-30 02:52:55 +00:00
Kp 3ffd207e44 Use macro get_local_player_shields for local player's shields 2015-10-30 02:52:55 +00:00
Kp 6d714520ee Skip rendering Viewer sooner
Move the skip-Viewer check from render_object up to build_object_lists
so that, instead of skipping the viewer, the viewer is not scheduled
to be rendered.
2015-10-18 21:01:19 +00:00
Kp 745161a2d1 Tighten alt_textures test 2015-10-09 02:46:09 +00:00
zico b984243d8e Fixed a bunch of uninitialized object variables Valgrind complained about 2015-09-20 19:24:25 +02:00
Kp 2f927c68f9 Improve support for using exact_type with valptridx 2015-09-15 02:48:04 +00:00
Kp 1cdd4ac2ce Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
Kp c4a8432081 Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
The cast provokes a warning on systems that require alignment, so remove
it.  memcpy takes const void* input, so the cast is unnecessary.

Reported-by: MattWatt <https://github.com/dxx-rebirth/dxx-rebirth/issues/119>
2015-09-13 21:02:19 +00:00
Kp bdbd56c024 Use C++ <cinclude> style 2015-09-09 03:27:52 +00:00
Kp 9ed4754009 Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
Kp 2155c417cb Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
Kp f8008ca34f Only define object_array_t::object_array_t if VALGRIND 2015-08-22 20:43:04 +00:00
Kp 64ff1cda89 Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
Kp 655e7b6f72 Optimize clearing ConsoleObject anim_angles 2015-08-14 03:02:04 +00:00
Kp 84bd64a14c Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
Kp 81abf3666b Reorder hoard kill tests 2015-07-25 23:10:46 +00:00
Kp bda7fef3a0 Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
Kp f38e80c053 Use get_local_plrobj to compute reference to object of local player 2015-07-25 23:10:45 +00:00
Kp 201a91fc3e Use valptr for object.cpp 2015-07-12 01:04:21 +00:00
Kp 1248f9a474 Pass only vobjptr_t to obj_detach_one 2015-07-12 01:04:18 +00:00