Commit graph

32 commits

Author SHA1 Message Date
zicodxx 2aa8b51ac2 improvements on dxx-readme's 2007-01-26 12:43:11 +00:00
zicodxx 850aaf5635 scale menus properly when dealing with hiresfont 2007-01-26 12:10:19 +00:00
zicodxx 0bac16fc48 re-added -hudlines and -msgcolorlevel 2007-01-26 11:15:18 +00:00
zicodxx d9124c0d33 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 60ba7257f9 don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx bb9925e09d fixed c-texmap transparency 2007-01-25 13:29:17 +00:00
zicodxx ccd94920f5 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx db2c91597e read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories 2007-01-25 09:56:05 +00:00
zicodxx b6a1f15666 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 5e8c424b5c fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
zicodxx d38f8859fc special WINDOWS fixes and cleanups 2007-01-22 10:38:03 +00:00
zicodxx 210281b4f6 re-added missing command-line switches for SUPPORTS_NET_IP 2007-01-21 11:09:41 +00:00
zicodxx b4ada54247 fixed EDITOR build 2007-01-21 11:03:36 +00:00
zicodxx b4797fb54f in g3_draw_sphere align rad according to canvas so it is always in round shape 2007-01-20 17:18:42 +00:00
zicodxx 055b728847 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 485a345d60 removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only 2007-01-20 12:29:27 +00:00
zicodxx 6c874e25a1 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey 2007-01-20 12:06:01 +00:00
zicodxx a63994e594 gr_upixelc now able to scale pixels to current resolution 2007-01-19 19:52:11 +00:00
zicodxx 6d8cc7ff30 tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code 2007-01-19 14:27:21 +00:00
zicodxx 0e323064ae patch by TheLion: cfile_get_filehandle reads case-insensitive on *NIX systems - makes use of .rdl levels easier 2007-01-19 12:27:53 +00:00
zicodxx cf971d1130 only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 73843e88c2 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 6d0ac87505 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:14 +00:00
zicodxx 685216ca8d limit homing missle turn-rate 2007-01-13 16:22:27 +00:00
zicodxx b6481037db fixed key combo to shrink/grow window (lost while porting to GP2X) 2007-01-13 14:20:24 +00:00
zicodxx d6592bb624 removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:25 +00:00
zicodxx 8d1410b406 cleanup 2007-01-12 16:31:25 +00:00
zicodxx eb44193d3e joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used) 2007-01-10 00:50:07 +00:00
zicodxx 85e4151534 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries 2007-01-09 01:23:49 +00:00
zicodxx 131660a20d added dimensions to draw_model_picture to save CPU usage 2006-04-18 17:51:06 +00:00
zicodxx b5adaa9169 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:58 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00