kreatordxx
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29110d4726
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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zicodxx
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61933261c2
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:39:48 +00:00 |
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zicodxx
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95b08dfb17
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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zicodxx
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0816c0508c
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mistake *sigh*
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2007-03-31 12:53:48 +00:00 |
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zicodxx
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790f9ef9a1
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improved Error-handling for loading missions
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2007-03-31 12:52:38 +00:00 |
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zicodxx
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833f3a06fa
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dropped Newdemo Un/pause feature - unreliable, creates corrupt data
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2007-03-30 07:38:15 +00:00 |
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zicodxx
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532e1585e9
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Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo
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2007-03-30 07:26:07 +00:00 |
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zicodxx
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85873c29f6
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introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
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2007-03-29 22:11:46 +00:00 |
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zicodxx
|
add8710081
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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1851b7d1fe
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draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-26 10:47:34 +00:00 |
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zicodxx
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233fdcd2db
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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4505b3b376
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fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage
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2007-03-25 09:14:40 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
|
md2211
|
752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
|
md2211
|
2a5142e82b
|
First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
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zicodxx
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83698e5508
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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907608f3db
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
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e0a95ebd6a
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cleaned up hud_show_weapons_mode()
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2007-03-04 14:22:53 +00:00 |
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zicodxx
|
603540d64f
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
|
f268021ddb
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
9c758b2cc9
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
84f7b9ee2a
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
09ea33ca94
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
9e46ec19c8
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
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zicodxx
|
93b4b0fea9
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
|
zicodxx
|
ad64582cb8
|
make 'Press any key ...'- and 'Demo recording' messages not overlap
|
2007-02-19 21:18:04 +00:00 |
|
zicodxx
|
e67272af3b
|
fixed memory corruption in Demo-Playback
|
2007-02-19 19:57:23 +00:00 |
|
zicodxx
|
508b95178b
|
seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
|
2007-02-19 17:57:15 +00:00 |
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zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
zicodxx
|
545680b27e
|
block 'You already have'-messages in HudLog output
|
2007-02-19 15:21:53 +00:00 |
|
zicodxx
|
40e11ebe8c
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 13:29:19 +00:00 |
|
zicodxx
|
464b92d54b
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 12:57:30 +00:00 |
|
zicodxx
|
dc0a72029a
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
md2211
|
2546a5e24a
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
zicodxx
|
6fd80133ce
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
|
zicodxx
|
d33ef5ab00
|
removing debug message
|
2007-02-09 19:17:22 +00:00 |
|
zicodxx
|
59f9083a52
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
6657906849
|
created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
|
zicodxx
|
871fd0374d
|
introducing HandleDeathKey - allows sending multi messages and options menu while dead
|
2007-02-07 16:25:40 +00:00 |
|
zicodxx
|
4783d9263d
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|
zicodxx
|
eebedcca6f
|
expanded help menu and fixed d1x help
|
2007-02-07 11:47:48 +00:00 |
|
zicodxx
|
9e995fdafc
|
force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
|
2007-02-06 19:23:33 +00:00 |
|
zicodxx
|
5df99b88c8
|
use remove instead of unlink to delete plx-file safely
|
2007-02-06 15:08:05 +00:00 |
|
zicodxx
|
c7db8ea672
|
fixed -demo and -autodemo switches to work with DEMO_DIR
|
2007-02-06 15:03:10 +00:00 |
|
zicodxx
|
d636883a64
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
ca73263ae3
|
corrected radar positions and gave it a grey background so it's better visible
|
2007-01-28 18:11:53 +00:00 |
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