Kp
|
25ddc61bc6
|
Remove argumentIndirection
|
2013-07-04 03:29:04 +00:00 |
|
Kp
|
3ef181e5ce
|
Make UserSettings.BIN_DIR a property
|
2013-07-04 03:29:02 +00:00 |
|
Kp
|
9a5ed90100
|
Mark SDL-only builds in generated directory name
|
2013-07-04 03:29:01 +00:00 |
|
Kp
|
cd72fd6b0e
|
Avoid leading/trailing dashes in derived builddir names
|
2013-07-04 02:27:50 +00:00 |
|
Kp
|
ff9d36057b
|
Include more compiler flags in CRC field
|
2013-07-04 02:27:07 +00:00 |
|
Kp
|
e0d8afc8e1
|
Remove d1x-rebirth/editor/meddraw.c
|
2013-06-30 21:22:10 +00:00 |
|
Kp
|
14b7eb7e17
|
Remove obsolete VariantDir usage
|
2013-06-29 22:42:52 +00:00 |
|
Kp
|
e1a596bf2f
|
Move LIBS handling into SConstruct environment
|
2013-06-29 21:04:00 +00:00 |
|
Kp
|
853713190d
|
Make ogl_init_load_library static
|
2013-06-22 21:36:28 +00:00 |
|
Kp
|
ee2273a77b
|
Delete unused ReadLispMacro
|
2012-06-10 21:17:22 +00:00 |
|
Kp
|
d78fd3561b
|
Move bitmap clipping to eliminate warning
|
2013-06-23 04:34:40 +00:00 |
|
Kp
|
7885199dbd
|
Use SCons command parsing to generate help text
|
2013-06-16 02:40:05 +00:00 |
|
Kp
|
9667abeaa7
|
Make d_splitpath const
|
2013-06-09 18:10:09 +00:00 |
|
Kp
|
6d7b9fbb44
|
Show instance numbers on DXXProgram runs
|
2013-06-16 19:28:38 +00:00 |
|
Kp
|
06ad80b93a
|
Show prefix list for each program target
|
2013-06-16 19:07:58 +00:00 |
|
Kp
|
a93813ba18
|
Move argumentIndirection(prefix) up to DXXProgram
|
2013-06-16 18:33:02 +00:00 |
|
Kp
|
2bb66f28bc
|
Defer PlatformSettings env back to program env
|
2013-06-16 17:01:47 +00:00 |
|
Kp
|
06a2bb4c6b
|
Move */main/aistruct.h -> common/main/aistruct.h
|
2013-03-03 01:03:33 +00:00 |
|
Kp
|
a2b7e663df
|
Move */main/weapon.c -> similar/main/weapon.c
|
2013-03-03 01:03:33 +00:00 |
|
Kp
|
a10dbc7d4b
|
Move 2d/2dsline.c -> 2d/2dsline.cpp
|
2012-11-11 22:12:51 +00:00 |
|
Kp
|
2e3159a15f
|
Mark gr 2dsline functions static
|
2013-06-14 03:40:50 +00:00 |
|
Kp
|
c69644dcf7
|
Wrap C++-incompatible statements with #ifndef __cplusplus
|
2013-06-14 03:40:50 +00:00 |
|
Kp
|
5648874a37
|
Merge branch d2x-rebirth/master into unification/master
|
2013-06-14 03:31:59 +00:00 |
|
Kp
|
88208fc228
|
Merge branch d1x-rebirth/master into unification/master
Conflicts:
SConstruct
d1x-rebirth/main/multi.c
similar/main/cntrlcen.c
similar/main/wall.c
|
2013-06-14 03:18:32 +00:00 |
|
Kp
|
b685253fef
|
Use enum for multiplayer message numbers
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
9af78b7217
|
Compute message_length limit automatically
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
d59f9085ff
|
Make piggy_find_bitmap input mostly const
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
f37a127b1f
|
Use inline function to compute placement names
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
ac97642962
|
Simplify left rotation to help the compiler
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
c60c2dea30
|
Remove obsolete advice about level saving
Levels are no longer maintained under DOS. Remove the obsolete advice.
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
3057daab4c
|
Use symbolic indexes for secondary weapon names
|
2013-06-14 03:04:23 +00:00 |
|
Kp
|
a7ed209c21
|
Use enum for multiplayer message numbers
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
f1615122ca
|
Compute message_length limit automatically
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
0493a80ba3
|
Remove obsolete advice about level saving
Levels are no longer maintained under DOS. Remove the obsolete advice.
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
a85927fc68
|
Use inline function to compute extra-short secondary names
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
55664f0a8a
|
Convert text index macros to ternary expressions
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
f39e99f9be
|
Avoid some weapon name copying
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
0674740490
|
Remove unused gr_bm_ubitblt0x_rle parameter masked
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
37ac3f635c
|
Use MENU_DIFFICULTY_TEXT for pause dialog
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
fe2e19d655
|
Convert text index macros to ternary expressions
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
e9f483a3e3
|
Move demo ammo recording up so it works in immersion mode
Immersion mode bypasses draw_hud, so the calls to record ammo into the
demo were skipped.
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
4a817f2cfa
|
Avoid some weapon name copying
|
2013-06-13 03:23:25 +00:00 |
|
Kp
|
64b8cfd4d6
|
Remove unused SW_* variables
|
2013-06-13 03:23:24 +00:00 |
|
Kp
|
ace282222f
|
Use inline function to compute extra-short secondary names
|
2013-06-13 03:23:24 +00:00 |
|
zico
|
8148ddd416
|
merge
|
2013-06-11 12:21:38 +02:00 |
|
zico
|
93ce131fe0
|
merge
|
2013-06-11 12:21:26 +02:00 |
|
zico
|
0353baad82
|
removed silly debugging message I forgot to remove recently
|
2013-06-11 12:21:05 +02:00 |
|
zico
|
918b08e688
|
Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. Also set Omega firing rate to 20 shots per second for both single- and multiplayer
|
2013-06-11 12:19:03 +02:00 |
|
zico
|
ac095f84c7
|
Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second.
|
2013-06-11 12:18:47 +02:00 |
|
Kp
|
1aeffee153
|
Add Win32PlatformSettings.__init__ to fix SConstruct for Windows
|
2013-06-11 02:28:07 +00:00 |
|