Commit graph

3656 commits

Author SHA1 Message Date
Kp 25ddc61bc6 Remove argumentIndirection 2013-07-04 03:29:04 +00:00
Kp 3ef181e5ce Make UserSettings.BIN_DIR a property 2013-07-04 03:29:02 +00:00
Kp 9a5ed90100 Mark SDL-only builds in generated directory name 2013-07-04 03:29:01 +00:00
Kp cd72fd6b0e Avoid leading/trailing dashes in derived builddir names 2013-07-04 02:27:50 +00:00
Kp ff9d36057b Include more compiler flags in CRC field 2013-07-04 02:27:07 +00:00
Kp e0d8afc8e1 Remove d1x-rebirth/editor/meddraw.c 2013-06-30 21:22:10 +00:00
Kp 14b7eb7e17 Remove obsolete VariantDir usage 2013-06-29 22:42:52 +00:00
Kp e1a596bf2f Move LIBS handling into SConstruct environment 2013-06-29 21:04:00 +00:00
Kp 853713190d Make ogl_init_load_library static 2013-06-22 21:36:28 +00:00
Kp ee2273a77b Delete unused ReadLispMacro 2012-06-10 21:17:22 +00:00
Kp d78fd3561b Move bitmap clipping to eliminate warning 2013-06-23 04:34:40 +00:00
Kp 7885199dbd Use SCons command parsing to generate help text 2013-06-16 02:40:05 +00:00
Kp 9667abeaa7 Make d_splitpath const 2013-06-09 18:10:09 +00:00
Kp 6d7b9fbb44 Show instance numbers on DXXProgram runs 2013-06-16 19:28:38 +00:00
Kp 06ad80b93a Show prefix list for each program target 2013-06-16 19:07:58 +00:00
Kp a93813ba18 Move argumentIndirection(prefix) up to DXXProgram 2013-06-16 18:33:02 +00:00
Kp 2bb66f28bc Defer PlatformSettings env back to program env 2013-06-16 17:01:47 +00:00
Kp 06a2bb4c6b Move */main/aistruct.h -> common/main/aistruct.h 2013-03-03 01:03:33 +00:00
Kp a2b7e663df Move */main/weapon.c -> similar/main/weapon.c 2013-03-03 01:03:33 +00:00
Kp a10dbc7d4b Move 2d/2dsline.c -> 2d/2dsline.cpp 2012-11-11 22:12:51 +00:00
Kp 2e3159a15f Mark gr 2dsline functions static 2013-06-14 03:40:50 +00:00
Kp c69644dcf7 Wrap C++-incompatible statements with #ifndef __cplusplus 2013-06-14 03:40:50 +00:00
Kp 5648874a37 Merge branch d2x-rebirth/master into unification/master 2013-06-14 03:31:59 +00:00
Kp 88208fc228 Merge branch d1x-rebirth/master into unification/master
Conflicts:
	SConstruct
	d1x-rebirth/main/multi.c
	similar/main/cntrlcen.c
	similar/main/wall.c
2013-06-14 03:18:32 +00:00
Kp b685253fef Use enum for multiplayer message numbers 2013-06-14 03:04:23 +00:00
Kp 9af78b7217 Compute message_length limit automatically 2013-06-14 03:04:23 +00:00
Kp d59f9085ff Make piggy_find_bitmap input mostly const 2013-06-14 03:04:23 +00:00
Kp f37a127b1f Use inline function to compute placement names 2013-06-14 03:04:23 +00:00
Kp ac97642962 Simplify left rotation to help the compiler 2013-06-14 03:04:23 +00:00
Kp c60c2dea30 Remove obsolete advice about level saving
Levels are no longer maintained under DOS.  Remove the obsolete advice.
2013-06-14 03:04:23 +00:00
Kp 3057daab4c Use symbolic indexes for secondary weapon names 2013-06-14 03:04:23 +00:00
Kp a7ed209c21 Use enum for multiplayer message numbers 2013-06-14 03:00:23 +00:00
Kp f1615122ca Compute message_length limit automatically 2013-06-14 03:00:23 +00:00
Kp 0493a80ba3 Remove obsolete advice about level saving
Levels are no longer maintained under DOS.  Remove the obsolete advice.
2013-06-14 03:00:23 +00:00
Kp a85927fc68 Use inline function to compute extra-short secondary names 2013-06-14 03:00:23 +00:00
Kp 55664f0a8a Convert text index macros to ternary expressions 2013-06-14 03:00:23 +00:00
Kp f39e99f9be Avoid some weapon name copying 2013-06-14 03:00:23 +00:00
Kp 0674740490 Remove unused gr_bm_ubitblt0x_rle parameter masked 2013-06-13 03:23:25 +00:00
Kp 37ac3f635c Use MENU_DIFFICULTY_TEXT for pause dialog 2013-06-13 03:23:25 +00:00
Kp fe2e19d655 Convert text index macros to ternary expressions 2013-06-13 03:23:25 +00:00
Kp e9f483a3e3 Move demo ammo recording up so it works in immersion mode
Immersion mode bypasses draw_hud, so the calls to record ammo into the
demo were skipped.
2013-06-13 03:23:25 +00:00
Kp 4a817f2cfa Avoid some weapon name copying 2013-06-13 03:23:25 +00:00
Kp 64b8cfd4d6 Remove unused SW_* variables 2013-06-13 03:23:24 +00:00
Kp ace282222f Use inline function to compute extra-short secondary names 2013-06-13 03:23:24 +00:00
zico 8148ddd416 merge 2013-06-11 12:21:38 +02:00
zico 93ce131fe0 merge 2013-06-11 12:21:26 +02:00
zico 0353baad82 removed silly debugging message I forgot to remove recently 2013-06-11 12:21:05 +02:00
zico 918b08e688 Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. Also set Omega firing rate to 20 shots per second for both single- and multiplayer 2013-06-11 12:19:03 +02:00
zico ac095f84c7 Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00
Kp 1aeffee153 Add Win32PlatformSettings.__init__ to fix SConstruct for Windows 2013-06-11 02:28:07 +00:00