Commit graph

2060 commits

Author SHA1 Message Date
Kp 22901a6636 Move WindowMode to CCfg 2015-12-18 04:08:23 +00:00
Kp 2b51578ba6 Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
Kp 26e948d5f1 Uninline namespace dsx 2015-12-13 18:00:49 +00:00
Kp dc8c0323d8 Uninline namespace dcx 2015-12-13 18:00:49 +00:00
Kp 32051298ae Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
Kp 8109379fdd Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
Kp 232cc324f9 Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
Kp 09eba7f48a Use inline namespace dsx for similar/arch/ogl/ 2015-12-13 18:00:48 +00:00
Kp d4857f4257 Use inline namespace dsx for similar/3d 2015-12-13 18:00:48 +00:00
Kp 85d7c495e8 Use inline namespace dsx for similar/2d 2015-12-13 18:00:48 +00:00
Kp 00e52d382e Fix Win32 build 2015-12-11 03:39:40 +00:00
Kp 45f1a71420 Move valptridx get_global_array to DXX_VALPTRIDX_DECLARE_GLOBAL_SUBTYPE
This removes the need to repeat the array name when invoking
DEFINE_VALPTRIDX_SUBTYPE.
2015-12-08 04:20:24 +00:00
Kp 34d89d5139 Use inline namespace dsx for segment.h 2015-12-05 22:57:25 +00:00
Kp e549f3451e Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
Kp 1e50c23a8c Use inline namespace dsx for inferno.cpp 2015-12-05 22:57:25 +00:00
Kp 22bd3ce8d8 Use inline namespace dcx for common/ui 2015-12-05 22:57:24 +00:00
Kp e784fd96fa Use inline namespace dcx for common/texmap 2015-12-05 22:57:24 +00:00
Kp 5b9e50a815 Use inline namespace dcx for common/misc 2015-12-05 22:57:24 +00:00
Kp 463ed96b4b Use inline namespace dcx for common/mem 2015-12-05 22:57:24 +00:00
Kp cfc35e819d Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
Kp bf60f19aef Use inline namespace dcx for common/editor 2015-12-05 22:57:24 +00:00
Kp 2445c8457c Use inline namespace dcx for common/arch/win32 2015-12-05 22:57:24 +00:00
Kp dbe4918f27 Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
Kp de6c2b3982 Use inline namespace dcx for common/arch/ogl 2015-12-05 22:57:24 +00:00
Kp 43dd620557 Use inline namespace dcx for common/3d 2015-12-05 22:57:24 +00:00
Kp 69c5a79058 Use inline namespace dcx for common/2d 2015-12-05 22:57:23 +00:00
Kp 32c7214f5a Add vecmat forward declaration header 2015-12-05 22:57:23 +00:00
Kp 93a441b81e Remove unused editor func_* functions 2015-12-05 22:57:23 +00:00
Kp 66f0f26ef4 Remove unused gr_bitmap_check_transparency 2015-12-05 22:57:23 +00:00
Kp fdddfb4a75 Simplify build_colormap_good frequency table clear 2015-12-04 03:36:32 +00:00
Kp 8a97c173a3 Remove useless gr_remap_mono_fonts
gr_remap_mono_fonts searches for fonts with !(font->ft_flags & FT_COLOR)
and calls gr_remap_font on any it finds.

gr_remap_font starts with:

	if (!(font->ft_flags & FT_COLOR))
		return;
2015-12-04 03:36:32 +00:00
Kp 515210ea50 Make Boss_cloak_interval const in D1 2015-12-04 03:36:32 +00:00
Kp 954d473d47 Remove unused Do_ai_flag 2015-12-04 03:36:32 +00:00
Kp e77a6ea923 Remove write-only variable r_upixelc 2015-12-04 03:36:32 +00:00
Kp 9231cfb853 Remove write-only D1 variable Boss_been_hit 2015-12-04 03:36:32 +00:00
Kp bc204403ba Remove write-only variable Ai_initialized 2015-12-04 03:36:31 +00:00
Kp 9b8a956431 Make palette_save static for D2 2015-12-04 03:36:31 +00:00
Kp a9b82e3f7f Make vlighting static 2015-12-04 03:36:31 +00:00
Kp ed55763603 Remove unused symbols 2015-12-04 03:36:31 +00:00
Kp 1adf34403e Compile out unused wclip_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp edfd337c50 Compile out unused weapon_info_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp 6210d1008b Add if !OGL to SDL-only functions 2015-12-04 03:36:31 +00:00
Kp a49fc821a0 Restrict listbox_get_window to _WIN32 2015-12-04 03:36:31 +00:00
Kp 143612df6a Make multi_send_message static 2015-12-04 03:36:30 +00:00
Kp a245ff8130 Mark multi_who_is_master static 2015-12-04 03:36:30 +00:00
Kp 708dc0a7e1 Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp 31d538ebe2 Use helper for robot weapon type 2015-12-03 03:26:48 +00:00
Kp 0fe724b229 Adjust multiplayer kill handling 2015-11-27 03:56:13 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00