Commit graph

8703 commits

Author SHA1 Message Date
zicodxx 59338275d6 added original D2X NEWS and README again 2006-10-02 16:29:55 +00:00
zicodxx fa2329a901 compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH 2006-10-02 14:46:07 +00:00
zicodxx fb98bda91b compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line 2006-10-02 14:44:11 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx 7d1c6107a5 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:10 +00:00
zicodxx 3731293caf scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
zicodxx 33c8a0f4d6 orig. D2X ChangeLog Update 2006-10-02 13:56:59 +00:00
zicodxx 5262199e48 move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover) 2006-10-02 13:55:58 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx aa82be1f22 move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
zicodxx 53f6775376 move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
zicodxx 9e4e95de77 add references to headers in main for SCM and batch find (d2x-cvs takeover) 2006-10-02 13:19:09 +00:00
zicodxx 117af93ffc fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
zicodxx 0efe8e5ad7 don't allow MPW build to run in OS X (d2x-cvs takeover) 2006-10-02 13:12:15 +00:00
zicodxx a9fc885ce4 only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
zicodxx eb3d6caa71 fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
zicodxx 928d6c1373 fix error when building editor with RELEASE 2006-10-02 13:05:23 +00:00
zicodxx d2a1542c77 saving config files in home directory 2006-10-02 12:53:08 +00:00
zicodxx 2a0e38a4ef remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all 2006-10-02 12:37:20 +00:00
zicodxx a68fb4249e Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS 2006-10-02 10:52:51 +00:00
zicodxx 83adda4224 added mouse in menus - part 2 2006-09-30 23:36:09 +00:00
zicodxx 44586c2aff added mouse in menus 2006-09-30 23:33:47 +00:00
zicodxx f04d18371b added joystick deadzone feature 2006-09-29 21:42:32 +00:00
zicodxx 669eed87ce fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
zicodxx 69cba85987 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:43:21 +00:00
zicodxx 2fff0b4ef5 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:40:50 +00:00
zicodxx c5e0bf60e7 removed recharge-hack and fixed recharge bug according to d2x code 2006-09-29 01:16:21 +00:00
zicodxx 63b6012a1a removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
zicodxx a86ae94762 scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
zicodxx 70babf8723 setting default resolutions for movies in SDL 2006-09-29 00:54:55 +00:00
zicodxx db1c4a1ac4 fixes for some menu glitches 2006-09-29 00:53:35 +00:00
zicodxx 5e3cdcc995 added forgotten ifdef so SDL compiles again 2006-09-29 00:51:17 +00:00
zicodxx 434e0fa70f corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:49:28 +00:00
zicodxx 632b0273bc increased MAX_Y_POINTERS to allow higher resolutions in SDL 2006-09-29 00:47:04 +00:00
zicodxx ba1d179848 corrected mouseaxis_text 2006-09-29 00:45:06 +00:00
zicodxx aa30ffa16c small correction in weapon box height 2006-09-09 15:54:49 +00:00
zicodxx aec4c6ea28 adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
zicodxx 0505a25026 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113) 2006-09-04 22:24:09 +00:00
zicodxx 1b11900e30 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110) 2006-09-04 22:22:54 +00:00
zicodxx 22d32c1e83 small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR 2006-08-31 18:07:00 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx ea299609ea some fixes for fixedfont 2006-08-22 22:16:58 +00:00
zicodxx 8ad9cc8156 some fixes for fixedfont 2006-08-22 22:16:42 +00:00
zicodxx 76707efea7 new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
zicodxx 3d3aed73d0 new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images 2006-08-21 23:59:24 +00:00
zicodxx d4a78a5794 fixed compile-time errors on windows 2006-08-21 23:56:04 +00:00
zicodxx a522685568 made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
zicodxx cd229e0029 re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements 2006-08-16 21:13:23 +00:00
zicodxx 006f089a07 adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect 2006-08-15 10:39:05 +00:00