zicodxx
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a40b362ced
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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24d1cf52f6
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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032018ccc4
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add support for Mac pigfile (which doesn't include sounds yet)
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2008-03-16 08:11:08 +00:00 |
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zicodxx
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02cb47e7c1
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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8eb5c965d2
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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fe98538b2b
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Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
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2008-01-29 14:49:54 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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zicodxx
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9d1a374447
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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60e30cb40a
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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debc7d71b5
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Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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a01b75737c
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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ca9e82fe80
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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c19d49d65d
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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9440769b45
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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6049574cd2
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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09ea33ca94
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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93b4b0fea9
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don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
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2007-02-20 00:00:28 +00:00 |
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zicodxx
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e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
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zicodxx
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b15b093caa
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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c3cd727ff2
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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d136627b86
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let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
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2007-02-02 10:26:13 +00:00 |
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zicodxx
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d636883a64
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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1bb867d617
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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b4797fb54f
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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85e4151534
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
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2007-01-09 01:23:49 +00:00 |
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zicodxx
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a97cd507e1
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made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:17:48 +00:00 |
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md2211
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c5d137adac
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Fix for inherent limitation in pow2ize() and wrong description thereof
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2006-10-17 18:14:56 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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b101ce41c7
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windows-related ogl code cleanups
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2006-10-10 14:56:40 +00:00 |
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zicodxx
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ef95ad95b0
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
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zicodxx
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aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
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zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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1b67c1054f
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automap code from d2x, show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:26:03 +00:00 |
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zicodxx
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7f44011e13
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disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
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2006-07-16 15:54:30 +00:00 |
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zicodxx
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69ceb2ac78
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
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zicodxx
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f4804fa6a1
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added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
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2006-06-26 13:10:08 +00:00 |
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zicodxx
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5f7dab24d2
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added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting
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2006-05-05 13:23:53 +00:00 |
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zicodxx
|
cde0244a09
|
initial import
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2006-03-20 16:43:15 +00:00 |
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