Commit graph

4652 commits

Author SHA1 Message Date
Kp 1c1d92b399 Move valptridx factory iterator out to be generally available 2018-06-06 04:53:45 +00:00
Kp c04ae08c2e Preserve sign in HUD_SCALE_X,HUD_SCALE_Y
Fixes: ccc2a288f1 ("Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR")
2018-06-06 04:53:45 +00:00
Kp b1ba7c27d1 Improve error handling/reporting for excessive blown bitmaps
Ill-formed levels can provoke this exception.  Downgrade the error from
a fatal exception to a CON_URGENT message.

Increase the array size to 32 from D1:7, D2:20, since each element is
only an int.

Switch from an assertion on bitmask overflow to a CON_URGENT warning.

Fixes: f7f416c3cb ("Trap blown bitmap overflow")
2018-05-30 02:43:22 +00:00
Kp d355ef4030 Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
Kp fda1eb851e Pass fonts to LINE_SPACING 2018-05-19 23:21:42 +00:00
Kp 08446f0ab6 Pass font to gr_string,gr_printf 2018-05-19 23:21:42 +00:00
Kp a19d4157e2 Prevent reloading cv_font in font.cpp internal functions
Callers usually have cv_font already loaded, so pass it down instead of
reloading from memory.
2018-05-19 23:21:42 +00:00
Kp 893e8cde06 Combine hud gauge parameters
Many gauge functions take the same parameters, and pass those parameters
on to child functions in turn.  Bundle common parameters into a few
standard structures, so that adding new context does not need to involve
every function in the chain for every new context value.
2018-05-19 23:21:42 +00:00
Kp f2f41cd60e Fix capitalization of MVE entries
Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-390058146>
Fixes: 6e439e17fd ("Match case for MVE files in MVL archives")
2018-05-18 02:47:32 +00:00
Kp 09cebc080c Undefine blank SHAREPATH
If user_settings.sharepath is configured to be blank in SConstruct, omit
the C preprocessor macro SHAREPATH instead of defining it to expand to
an empty string.  Adjust the C++ code that uses the macro SHAREPATH to
handle its absence:
- Clearer output in help text
- Skip adding blank SHAREPATH to the PhysFS search path.

As a nice side effect, this enables SHAREPATH on Windows, which could be
helpful for builds shipped with an installer that places game files in a
well-known location (such as "C:\Games\Descent").  Previously,
!defined(__unix__) systems did not add SHAREPATH to the PhysFS search
path, even when one was defined.
2018-05-17 02:49:15 +00:00
Kp 6e439e17fd Match case for MVE files in MVL archives
PhysFS 3 requires a case match.  PhysFS 2 did not.  Match the case in
the archive, which should work in both PhysFS 2 and PhysFS 3.

Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/379>
Useful-hint-from: Manuel-K <https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-388849440>
2018-05-15 03:12:45 +00:00
Kp 4a98e796ab Prevent stacking weapon rotation sounds
digi_play_sample_once is supposed to cancel prior instances of the
sound, but that functionality was lost in
21082c6db2.  As a result, the sound can be
stacked up to the limit of the engine.  Even when the functionality
existed, its implementation was wrong.

- Change these sounds to be attached to the player generating them.
- Pass the cancellation flag to other players when sending a sound.
- Send the full value of `volume`, rather than truncating it.
- Implement cancellation by killing and restarting the earlier version of a cancelled sound.
- Delete an ugly hack that prevented the patched logic from ever running.
- Fix an ancient quirk in digi_mixer that caused it to report all sounds as not playing, which then caused digi_sync_sounds to instantly cancel the new sound.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88>
Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88#issuecomment-269597361>
Fixes: 21082c6db2 ("Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup")
2018-05-13 03:14:34 +00:00
Kp 12cc5860fe Cache user's last chosen host/port for direct_join
Define global copies of the user's chosen host address, host port, and
local port.  When these are non-empty, prefer them to the values from
-udp_hostaddr, -udp_hostport, and -udp_myport.  When the user attempts a
connection, update the global copies from the user's data.  If the user
abandons the connect dialog, do not update the globals.

Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/73>
2018-05-12 21:13:05 +00:00
Kp 3796c46440 Improve default keybindings
Slide left/right: A/D
Slide up/down: C/X
Accelerate/reverse: W/S
Afterburner (D2 only): Left-Shift

This produces the more FPS-typical WASD layout for
forward/left/back/right movement, and maps the crouch/stand bindings to
slide up/down.  This ticket sat for longer than it should have (though
it never missed a release).  Several competing designs were suggested,
but only one could be made active.  After consideration, I used my own
bindings on the basis that, while some other bindings may be better,
every other configuration repurposed a classic weapons-fire key to
movement.  Returning players who get the "new defaults" on a newly
created pilot profile might be very surprised by having their fire keys
move.  Since these are only defaults, and can be rebound by the player
with a few minutes work, these defaults do not need to be perfect.  They
just need to be an improvement over original Descent.

Delete unexpand-cpp-kconfig-key.py.  It will likely never be needed, and
was added in the prior commit solely to have a file to recover if it
ever is needed.

Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/214>
2018-05-12 21:13:05 +00:00
Kp 1fd8c184fd Convert kconfig default keys to their CPP define equivalents 2018-05-12 21:13:05 +00:00
Kp e63bbe8c52 Set d_event type at construction 2018-05-12 18:24:19 +00:00
Kp 6ab28cb8cb Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
Kp ccc2a288f1 Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR 2018-05-12 18:24:19 +00:00
Kp 926a7f2a92 Remove useless const qualifier on meddraw static_cast
gcc-8 warns that static_cast<const T>(var) is useless.  Remove the const
qualifier.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:56 +00:00
Kp e69e195a3a Remove useless static_cast<float> in kconfig
gcc-8 warns that static_cast<float>(float_var + 1) is useless.  Remove
the cast.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp a2be4a89c9 Remove useless parentheses in gamecntl pointer-to-member declarations
gcc-8 warns for useless parentheses around the variable name.  Remove
the parentheses.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp 6a8930cef0 Remove unnecessary inclusions of compiler-static_assert.h
Various files included compiler-static_assert.h to use the compatibility
macros for compilers that lacked a working C++11 static_assert.
However, some source files used static_assert without this inclusion,
and no one ever reported problems.  From this, assume that no one uses a
compiler which lacks C++11 static_assert.  Remove the inclusions that
were only for the compatibility macro.  Keep the inclusions that use the
assert_equal helper.
2018-05-05 22:33:55 +00:00
Kp 5cafec2268 Use enum for gauges weapon_type 2018-04-30 05:31:16 +00:00
Kp 14dac5042a Factor out count_number_of_objects_of_type predicate
count_number_of_objects_of_type is dsx due to object differences, but
the predicate can be dcx.
2018-04-30 05:31:16 +00:00
Kp 0a5e9eb592 Adapt to Python 3 strict bytes vs str rules 2018-04-30 05:31:16 +00:00
Kp 6dd25cc064 Update num_kills_level/num_kills_total for remote kills
When a remote player destroys a robot, account it on player #0 so that
materialization centers track destroyed robots.  This is required since
player #0 is the only one to generate new robots.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/132>
Reported-by: Sirius-TR <https://github.com/dxx-rebirth/dxx-rebirth/issues/386>
2018-04-30 01:11:29 +00:00
Kp eec2fb39d6 Update num_kills_level/num_kills_total in multiplayer
Materialization centers ("Matcens") have a governor to prevent
overrunning the level in robots.  However, due to a logic ordering
error, multiplayer games failed to record how many robots had been
destroyed, so for the purpose of detecting whether there were currently
"too many" robots in play, the game pretended that no robots had ever
been destroyed.  Therefore, once enough robots had been created to reach
the "too many" threshold, matcens stopped generating robots, regardless
of how efficiently the player(s) had been destroying robots.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/132>
Reported-by: Sirius-TR <https://github.com/dxx-rebirth/dxx-rebirth/issues/386>
2018-04-30 00:54:16 +00:00
Kp 685137d5f5 Fix infinite loop in newmenu default handler
If no character matches the typed character, the loop should exit when
`lb->citem == cc`, which should happen after every entry is visited
once.  However, if no item is selected, `lb->citem == -1`, and `cc` is
never `-1`, so the exit path never triggers.  Rewrite the loop to be
bounded by number of steps, rather than bounded by returning to a
particular offset.  This also protects against undefined behavior if the
menu had zero elements.
2018-04-28 21:58:46 +00:00
Kp 9be90bffde Merge pull #383 "Fix FPS." to github/master 2018-04-28 04:08:28 +00:00
Ronald M. Clifford 6aff08408a Ensure FrameTime > 0 before starting the frame. 2018-04-26 20:27:50 -07:00
Ronald M. Clifford c514e650c3 Fix FPS locking and FPS display implementations. 2018-04-23 15:33:43 -07:00
Ronald M. Clifford a9fb3c9df9 Add missing glDisableClientState call. 2018-04-22 23:31:27 -07:00
Ronald M. Clifford e9d36a29c1 Fix Blocky Filtered option.
[Kp: as discussed in pull #377
<https://github.com/dxx-rebirth/dxx-rebirth/pull/377>, the previous
implementation requested a parameter combination not permitted by
OpenGL.  At best, this error was silently ignored.  Fix the error by
falling through to a switch case statement that sets valid parameters.]
2018-04-23 05:07:15 +00:00
derhass 38815ba10b change SYNC_GL_AUTO mode to disable GL sync if VSync is turned off
Users with disabled VSync might not expect any forced waiting on the GPU,
and the GL sync methods were intented to fix issues with VSync only,
so the new heuristic for SYNC_GL_AUTO is to enable GL sync only if
VSync is enabled, too.

Users can still request to use a specific GL sync method via the
-gl_syncmethod switch, independent of the VSync setting.

[Kp: folded `else { if () }` into `else if ()` to avoid moving
`ogl_have_ARB_sync` lines.  Original change visible at
<https://github.com/dxx-rebirth/dxx-rebirth/pull/381>.]
2018-04-23 04:57:48 +00:00
Ronald M. Clifford 19dbc3c13c
Fix FPS. 2018-04-22 19:28:20 -07:00
Kp 8a16296eb4 Fix -Wunused-variable warning in PNG screenshot code
Global `Viewer` was copied to local `viewer`, and the local should have
been used in this block.  Instead, the global was incorrectly used.
gcc-5 warns for this unused variable.  gcc-6 and gcc-7 incorrectly do
not warn.

Reported-by: Jayman2000 <https://github.com/dxx-rebirth/dxx-rebirth/issues/375>
Fixes: 131c1b9f4d ("Add support for PNG screenshots")
2018-04-15 19:43:38 +00:00
Kp 48b31d84f3 Move FPS to right side and low
Mako88 requests, as have others in the Rebirth forum, that the FPS
indicator be placed on the right side.  Moving to the right side was
quick.  Moving it low, handling all the different rendering combinations
(cockpit, statusbar, fullscreen; standard vs alternate; single player vs
multiplayer), and not overlapping anything in any of them was time
consuming.

If anyone wants more changes in this area, the existing modes ought to
be revisited and unified.  As is, there are pointless inconsistencies
among the modes, which makes it unnecessarily difficult to position an
element correctly.

Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/122>
2018-04-14 21:36:50 +00:00
Kp 8096af91da Add support for shuffling powerups in anarchy games 2018-04-12 04:19:35 +00:00
Kp ce5d1005dd Restore padding to workaround menu sizing bug
Commit d580328 eliminated junk whitespace in the individual line items
for joinable games.  Unfortunately, this whitespace was not junk.  It
was an undocumented workaround (possibly even unknowing workaround) for
a bug that undercounts the space required to show the header.  Restore
the "junk" padding to force the window back to its old width.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/374>
Fixes: d580328698 ("Combine direct_join allocations")
2018-04-11 04:18:37 +00:00
Kp 732bbd3395 Round screen width/height up to next multiple of 4
Mako88 reports incorrect images captured when using a screen resolution
of 1366x768.  1366 is not a multiple of 4.  Debugging also shows memory
corruption at this resolution, as Mesa writes off the end of the
allocated buffer.  Padding the buffer to tolerate these writes is
insufficient, as libpng then crashes with an alignment fault trying to
read unaligned data from the buffer.  All these problems are eliminated
by rounding the width and height to the next multiple of 4.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/373>
Fixes: 131c1b9f4d ("Add support for PNG screenshots")
2018-04-10 04:13:49 +00:00
Kp 771eecf695 Fix ambient sound effects
Ambient sound effects have always been buggy in certain topologies,
since `ambient_mark_bfs` refuses to cross its own path.  Consider a
corridor:

 L _ _ _ _ _ _ _ _ _ _
     _     _
     _     L

Where L is a lavafall emitting sound, whitespace is insignificant, _ is
a segment, * is a tagged segment, and / is a segment that should be
tagged, but is not.  Let the leftmost L be a lower number segment than
the lower L.  Sound propagation after the first step is:

 L * * * * * _ _ _ _ _
     *     _
     *     L

After the second step, it should be:

 L * * * * * * * * _ _
     *     *
     *     L

However, `ambient_mark_bfs` will stop when it hits the intersection, so
instead the result is:

 L * * * * * / / / _ _
     *     *
     *     L

To further confuse the issue, emitter segments are processed in memory
order, so if the leftmost L is a higher index segment than the lower L,
the lower L will be processed first and the steps will be:

 L _ * * * * * * * _ _
     _     *
     _     L

 L * * * * * * * * _ _
     /     *
     /     L

Rewrite the propagation to record the travel depth remaining at each
node, and permit it to cross a segment with a lower depth remaining than
the current step.  This still stops early when traversal attempts to
backtrack over itself, but permits it to visit, tag, and cross segments
that were previously visited by a different emitter.
2018-04-09 00:58:28 +00:00
Kp 90d2a61c1d Simplify visited_segment_mask_t 2018-04-09 00:58:28 +00:00
Kp 6e9208efcd Simplify test for corrupt IFF file
clang rightly warns for `if (!var&1)`, which parses as `if (!(var &
1))`, which is probably not what the original author intended.
Unfortunately, the author never commented what *was* intended.  The
author might have meant to reject any row with an even length (`if
(!(var & 1))`, but that seems strange in this context.  Remove the `&
1`, which retains the sense of what the code has always done.
2018-04-03 03:20:08 +00:00
Kp 91e7d2960e Switch do_silly_animation robot angle to reference
clang warns for taking the address of unaligned data, but not for taking
a reference to it.  It should warn for both.  The data should be fixed
not to be unaligned, but for now, this change will quiet the warning.
2018-04-03 03:20:08 +00:00
Kp c9da856a90 Fix struct/class class-key mismatch in mglobal
clang warns when a type is declared with `struct`, then instantiated
with `class`.  Change the declaration to `class` to match the
instantiation.
2018-04-03 03:20:08 +00:00
Kp f869a16e35 Move Debris_object_count into d_level_object_state 2018-04-02 03:39:51 +00:00
Kp 64690c3ce8 Fix clang build of similar/main/weapon.cpp
OS X clang warns when a variable is captured but not used.  Linux gcc
does not.  Remove the unused variable.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/368>
Fixes: 7da64d3782 ("Add new autoselect-while-firing mode: "when firing stops"")
2018-04-02 03:39:51 +00:00
Kp e08ea9f29a Clear weapon hitobj list on level load 2018-03-31 21:53:01 +00:00
Kp 813d73eedd Pass vms_matrix &to vms_matrix_from_quaternion 2018-03-31 21:53:01 +00:00
Kp 45f59c384b Pass vms_matrix &to vms_quaternion_from_matrix 2018-03-31 21:53:01 +00:00