Commit graph

38 commits

Author SHA1 Message Date
zicodxx 1b67c1054f automap code from d2x, show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:26:03 +00:00
zicodxx d3aed0a52f removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff 2006-07-30 09:05:07 +00:00
zicodxx 4970518c1e changed mousegrab calls because of new use in windows as well 2006-07-28 15:22:07 +00:00
zicodxx 54a4571f05 hudlogstdout as default 2006-07-27 14:16:33 +00:00
zicodxx 79cdf00aff made windows build always pipe to stdout.txt and stderr.txt 2006-07-27 14:03:41 +00:00
zicodxx 78dad5631f building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
zicodxx 595f65dc74 disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:15 +00:00
zicodxx cf586c78a4 rejected -nod1xmenu feature 2006-07-16 19:39:13 +00:00
zicodxx 4b7ea28e9c layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting 2006-07-16 18:08:32 +00:00
zicodxx c8d0ae0ec9 showing game over in d2x-way 2006-07-16 17:58:47 +00:00
zicodxx 838cc6323f correctly restoring backgrounds in control menus 2006-07-16 17:38:21 +00:00
zicodxx c4d4921a62 corrected command-line output in inferno.c 2006-07-16 10:59:03 +00:00
zicodxx bd1a7c16a2 added game_flush_input() on automap calls to avaoid control irritations 2006-07-11 17:37:27 +00:00
zicodxx 69ceb2ac78 improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
zicodxx f4804fa6a1 added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug 2006-06-26 13:10:08 +00:00
zicodxx a15ae0ec08 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:21 +00:00
zicodxx 6a9c15ac25 code cleanups 2006-05-05 14:14:55 +00:00
zicodxx 5f7dab24d2 added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting 2006-05-05 13:23:53 +00:00
zicodxx 126d0c8688 in do_options_menu decreased i by 1 to not show d1x options menu if arg -nod1xmenu is found; added help text; added INI line 2006-04-21 13:55:30 +00:00
zicodxx 9a31560755 using ogl_start/end_frame, instead of offscreen in draw_model_picture 2006-04-20 13:48:00 +00:00
zicodxx 6f31e433ff moved gr_clear_canvas from show_briefing_screens to do_briefing_screens to avoid white blending 2006-04-18 18:29:39 +00:00
zicodxx 20ee2c38cf undo of last patch - was no good 2006-04-18 18:07:23 +00:00
zicodxx 131660a20d added dimensions to draw_model_picture to save CPU usage 2006-04-18 17:51:06 +00:00
zicodxx b5adaa9169 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:58 +00:00
zicodxx 8d0c71e747 using OGL offscreen render to reduce flickering in spinning briefing robots 2006-04-15 05:37:58 +00:00
zicodxx d5fdf68832 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:12 +00:00
zicodxx d1b641f895 more adjustments; NUM_LINES and first_line_offset 2006-04-14 19:04:50 +00:00
zicodxx f401d3cf43 increased first_line_offset to keep lines in canvas at very high resolutions 2006-04-14 18:09:33 +00:00
zicodxx 9b7b536187 for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence 2006-04-14 10:25:47 +00:00
zicodxx 47e2ce9c98 added 16to10 support 2006-04-08 18:54:15 +00:00
zicodxx e26e945c2c possible menu text sring length increased to 255 to support longer path entries for missiondir 2006-04-05 18:30:46 +00:00
zicodxx 2656081efa added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:17 +00:00
michaelstather 03c6ba5770 The new build system for d1x 2006-04-03 17:32:39 +00:00
zicodxx 7e7995b8c7 new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting 2006-03-27 17:38:11 +00:00
zicodxx 8468c7eeef fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting 2006-03-27 15:23:53 +00:00
zicodxx 79b00c7f99 rewritten credits scroll function; code formatting 2006-03-26 13:49:32 +00:00
zicodxx dc63a0f373 allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:00:25 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00