zicodxx
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90ee584b28
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make sure Game_window_w/h is always set to a valid value in every cockpit mode
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2007-05-14 14:02:12 +00:00 |
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zicodxx
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f20ec1e42e
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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0a198ccc62
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rev432 revisited - do not send multi De-Cloak packet in Demo Playback
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2007-05-02 18:42:46 +00:00 |
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zicodxx
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8b023aa928
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re-added RealFrameTime assignment, lost in last revision (503). Should be removed some day however
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2007-04-29 17:55:58 +00:00 |
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zicodxx
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236160666b
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removed FrameTime limiter since it is only messing if 150FPS or more is reached
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2007-04-29 11:51:08 +00:00 |
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zicodxx
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c8c866dddf
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removed use of VR_render_buffer (almost completly)
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2007-04-14 20:57:48 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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bfc966693a
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extend show_help() with some netgame commands
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2007-04-03 22:22:03 +00:00 |
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kreatordxx
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5e207b4eb5
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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zicodxx
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e71800847b
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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kreatordxx
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0c30130ca5
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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1083d396f5
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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64749f0328
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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0e78f2d4f0
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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f9512e917c
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since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
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2007-02-08 15:36:56 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
|
184a7e133a
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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kreatordxx
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38e2a3cb0b
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small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
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2006-12-23 09:12:27 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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999780ff58
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:46:06 +00:00 |
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zicodxx
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8cb08cd86f
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removed calibrate joystick line from help menu
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2006-10-20 22:41:48 +00:00 |
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zicodxx
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df6aea93dc
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
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2006-10-06 00:15:20 +00:00 |
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zicodxx
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69cba85987
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:43:21 +00:00 |
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zicodxx
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a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:57:57 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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e84d026639
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added game_flush_input() on automap calls to avaoid control irritations
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2006-07-11 17:37:39 +00:00 |
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zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
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