zicodxx
|
d6592bb624
|
removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
|
2007-01-13 13:18:25 +00:00 |
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zicodxx
|
a524b53382
|
cleanup
|
2007-01-12 16:37:59 +00:00 |
|
zicodxx
|
a34ebd1ae8
|
cleanup
|
2007-01-12 16:34:30 +00:00 |
|
zicodxx
|
8d1410b406
|
cleanup
|
2007-01-12 16:31:25 +00:00 |
|
zicodxx
|
eb44193d3e
|
joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
|
2007-01-10 00:50:07 +00:00 |
|
zicodxx
|
85e4151534
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
|
2007-01-09 01:23:49 +00:00 |
|
md2211
|
10eedf6611
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
zicodxx
|
6d50fc24cd
|
fixed mem-leak in load_text()
|
2006-11-28 21:56:07 +00:00 |
|
zicodxx
|
62094ddc55
|
code optimisation and fixed mem-leaks
|
2006-11-28 08:59:16 +00:00 |
|
zicodxx
|
f34a57f3f7
|
code optimisation and fixed mem-leaks
|
2006-11-28 08:56:24 +00:00 |
|
zicodxx
|
c5c8c6a4e7
|
optimized movements for GP2X; formatted and optimized GP2X readme's
|
2006-11-25 11:57:29 +00:00 |
|
zicodxx
|
994b27e990
|
gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device
|
2006-11-22 10:32:39 +00:00 |
|
zicodxx
|
aa58b64283
|
ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
|
2006-11-22 05:36:49 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
c5984ec045
|
fixing small cockpit glitch in SDL mode
|
2006-11-22 04:55:41 +00:00 |
|
zicodxx
|
2bf3a0c56b
|
correct casting in mem_check_integrity
|
2006-11-21 15:57:43 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
zicodxx
|
c1859e1549
|
corrected typo
|
2006-11-15 03:13:03 +00:00 |
|
zicodxx
|
cc3bce44a3
|
fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
|
2006-11-15 02:37:45 +00:00 |
|
zicodxx
|
fbe7ab9366
|
moving d1x-rebirth repo to trunk
|
2006-11-13 20:47:18 +00:00 |
|
zicodxx
|
9a30b3608f
|
improved joystick code for more buttons
|
2006-11-02 13:35:18 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
zicodxx
|
f46246ac38
|
just turn off detriangulation for OGL
|
2006-11-01 02:02:20 +00:00 |
|
zicodxx
|
ea02b4440e
|
removal of checktime - should go to d2x
|
2006-10-31 21:15:18 +00:00 |
|
zicodxx
|
8fe5b5e171
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:45:48 +00:00 |
|
zicodxx
|
f9e9339a47
|
make sliding use sensitivity
|
2006-10-31 15:07:25 +00:00 |
|
zicodxx
|
111d17d981
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:09 +00:00 |
|
md2211
|
f147939913
|
Another fix for crash on -nosound
|
2006-10-27 17:53:22 +00:00 |
|
md2211
|
a65fd40487
|
Fix for crash with -nosound and looped sound volume adjustment
|
2006-10-24 16:18:50 +00:00 |
|
zicodxx
|
e4b7678261
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:39 +00:00 |
|
zicodxx
|
dcd1b3d683
|
new handling for keys after player is exploded
|
2006-10-20 23:52:57 +00:00 |
|
zicodxx
|
a97cd507e1
|
made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:17:48 +00:00 |
|
zicodxx
|
267890f9e3
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:36 +00:00 |
|
zicodxx
|
5548fc7fc4
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:37:47 +00:00 |
|
zicodxx
|
9842dfe1b6
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
|
md2211
|
f1706cf2ec
|
* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
|
zicodxx
|
5d09ba6a23
|
removed old eclipse files
|
2006-10-18 14:53:47 +00:00 |
|
zicodxx
|
cf7b2348f7
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
|
2006-10-18 12:52:56 +00:00 |
|
md2211
|
74f4d94349
|
* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
|
2006-10-17 20:52:09 +00:00 |
|
md2211
|
c5d137adac
|
Fix for inherent limitation in pow2ize() and wrong description thereof
|
2006-10-17 18:14:56 +00:00 |
|
zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
|
zicodxx
|
4f153cf8b1
|
re-activated Weapon Keys menu - aka D1X keys
|
2006-10-15 23:42:14 +00:00 |
|
zicodxx
|
c5c925e0c1
|
corrected radar y position
|
2006-10-15 23:36:08 +00:00 |
|
zicodxx
|
89e5ebd27a
|
using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
|
2006-10-15 23:35:30 +00:00 |
|
zicodxx
|
481937f3f0
|
print warning if resolution is set too high and don't change after all
|
2006-10-14 14:28:36 +00:00 |
|
zicodxx
|
194640c3c7
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
|
zicodxx
|
92cc2a38a8
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:18 +00:00 |
|
zicodxx
|
c3a9351d1d
|
corrected position of FPS counter
|
2006-10-12 23:07:44 +00:00 |
|
zicodxx
|
c59f9d711c
|
involve hli entry to determinate player_file_size correctly
|
2006-10-12 22:50:26 +00:00 |
|
zicodxx
|
c8590bc308
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:19 +00:00 |
|