Kp
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4fcf34fdbb
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Make create_weapon_object static
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2013-10-28 04:16:45 +00:00 |
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Kp
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8ed99faf5c
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
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Kp
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852a4c7f4d
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Use enum weapon_type_t in more places
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2013-10-19 17:06:16 +00:00 |
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Kp
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2bcc7bb371
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Only create lasers for known weapon types
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2013-10-09 01:54:12 +00:00 |
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Kp
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a8050a462f
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Only fire valid level lasers
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2013-10-09 01:54:12 +00:00 |
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Kp
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553dc95b05
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Use helper to check for laser type weapons
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2013-10-09 01:54:12 +00:00 |
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Kp
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798774294f
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Use weapon_type_t for Laser_create_new* weapon type
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2013-10-08 02:10:18 +00:00 |
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Kp
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bd46b7ea73
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Make CONTROLCEN_WEAPON_NUM a weapon_type_t member
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2013-10-08 02:07:39 +00:00 |
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Kp
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64350f83b8
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Move similar/main/cntrlcen.c -> similar/main/cntrlcen.cpp
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2013-10-05 21:35:58 +00:00 |
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Kp
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b4107e6526
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Remove duplicate declarations
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2013-10-03 03:11:52 +00:00 |
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Kp
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c58c4e4d06
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Move declarations to headers
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2013-10-03 03:11:52 +00:00 |
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zico
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f2cdd906a6
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merge HOMING_MAX_TRACKABLE_DOT in builds, giving D2X same tracking as D1X as requested by testers
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2013-08-30 23:07:55 +02:00 |
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zico
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27a4a62b19
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To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
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2013-08-09 17:50:11 +02:00 |
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zico
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a527348681
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |
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zico
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40c5f10e20
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
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zico
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bbaa3c21f3
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HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
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2013-08-08 00:29:56 +02:00 |
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zico
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2b632008b2
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Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly
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2013-08-06 21:04:44 +02:00 |
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Kp
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4577dd3977
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
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Kp
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3eaec8bb39
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Move */main/laser.h -> common/main/laser.h
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2013-03-03 01:03:33 +00:00 |
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