zicodxx
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10f39559bf
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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46c229a572
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Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
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2008-01-29 15:57:59 +00:00 |
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zicodxx
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64f760e4f0
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:32:06 +00:00 |
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zicodxx
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66ed0f62f1
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:27:58 +00:00 |
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zicodxx
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2f60e0ae31
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Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
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2008-01-08 21:02:06 +00:00 |
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zicodxx
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df7a1ca071
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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zicodxx
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c3b0baa1c3
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Memory stuff
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2007-10-29 21:40:49 +00:00 |
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zicodxx
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4ee1ca5020
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Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs
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2007-10-28 21:52:10 +00:00 |
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zicodxx
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f80b7223f6
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Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars()
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2007-10-06 14:51:30 +00:00 |
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zicodxx
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e955dff203
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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zicodxx
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f8d02edc55
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Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
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2007-09-26 18:32:00 +00:00 |
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zicodxx
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98fb90209b
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Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering
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2007-09-24 08:05:56 +00:00 |
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zicodxx
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9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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zicodxx
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7316f617a3
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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e655c3115b
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Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes
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2007-08-08 18:07:21 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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928a542b88
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
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zicodxx
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860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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0aa3fc1acf
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adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game
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2007-06-16 08:14:00 +00:00 |
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zicodxx
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cf14254e01
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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e22e079b56
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
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zicodxx
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5f26019972
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improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
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2007-05-31 22:30:18 +00:00 |
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kreatordxx
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fd8471138f
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add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout
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2007-05-21 11:24:27 +00:00 |
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zicodxx
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c2270758ef
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free grabbed mouse in Demo Playback; improved Player-files deletion
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2007-05-16 11:26:34 +00:00 |
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zicodxx
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f20ec1e42e
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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d758d1bda6
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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5ba9f82e76
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only draw copyright stuff if there is really the menu background (not being changed by draw_stars())
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2007-04-15 06:51:35 +00:00 |
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zicodxx
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898ad2913d
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introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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zicodxx
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71c9c5d87a
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hide cursor after newmenu_get_filename()
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2007-04-07 13:57:17 +00:00 |
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zicodxx
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dc5aabc757
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close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog
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2007-04-04 17:18:17 +00:00 |
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zicodxx
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6145aaa2c9
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clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
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2007-04-03 22:12:54 +00:00 |
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zicodxx
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6f8fb1e1ed
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palette reloading sets at every newmenu_close()
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2007-04-02 05:42:59 +00:00 |
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zicodxx
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708371c331
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:40:38 +00:00 |
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kreatordxx
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a50d211aa4
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move variable declarations to the top for non-gcc compilers (like MrC for MPW)
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2007-03-31 00:37:58 +00:00 |
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zicodxx
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02212354b1
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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0656621186
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
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kreatordxx
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0c30130ca5
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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c0643d8b23
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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8756f8f065
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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ef1a1de34b
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joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen
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2007-01-10 00:50:36 +00:00 |
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kreatordxx
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d698e87960
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warning fixes for gcc 4.0
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2006-12-24 09:15:37 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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a1dcf39e3b
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
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zicodxx
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c251074930
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
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zicodxx
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0505a25026
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113)
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2006-09-04 22:24:09 +00:00 |
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