dxx-rebirth/common/main/screens.h

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Info on canvases, screens, etc.
*
*/
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#pragma once
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#ifdef __cplusplus
#include "fwd-gr.h"
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// What graphics modes the game & editor open
// for Screen_mode variable
#define SCREEN_MENU 0 // viewing the menu screen
#define SCREEN_GAME 1 // viewing the menu screen
#define SCREEN_EDITOR 2 // viewing the editor screen
#if defined(DXX_BUILD_DESCENT_II)
#define SCREEN_MOVIE 3 // viewing a movie
#endif
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//from game.c
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#ifdef dsx
namespace dsx {
int set_screen_mode(int sm); // True = editor screen
}
#endif
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namespace dcx {
extern const std::array<int8_t, 64> fades;
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//About the screen
extern grs_subcanvas Screen_3d_window; // The rectangle for rendering the mine to
}
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#endif