dxx-rebirth/similar/main/hostage.cpp

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Code to render and manipulate hostages
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "inferno.h"
#include "object.h"
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#include "hudmsg.h"
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#include "game.h"
#include "player.h"
#include "hostage.h"
#include "newdemo.h"
#include "text.h"
#include "d_levelstate.h"
#include "digi.h"
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//------------- Globaly used hostage variables --------------------------------
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namespace dcx {
unsigned N_hostage_types; // Number of hostage types
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std::array<int, MAX_HOSTAGE_TYPES> Hostage_vclip_num; // vclip num for each tpye of hostage
}
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namespace dsx {
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//------------- Called once when a hostage is rescued -------------------------
void hostage_rescue()
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{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
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PALETTE_FLASH_ADD(0, 0, 25); //small blue flash
auto &player_info = get_local_plrobj().ctype.player_info;
++player_info.mission.hostages_on_board;
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// Do an audio effect
if (Newdemo_state != ND_STATE_PLAYBACK)
digi_play_sample(SOUND_HOSTAGE_RESCUED, F1_0);
HUD_init_message_literal(HM_DEFAULT, TXT_HOSTAGE_RESCUED);
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}
}