dxx-rebirth/main/hud.c

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/* $Id: hud.c,v 1.1.1.1 2006/03/17 19:55:09 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines for displaying HUD messages...
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
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#include "hudmsg.h"
#include "pstypes.h"
#include "u_mem.h"
#include "strutil.h"
#include "console.h"
#include "inferno.h"
#include "game.h"
#include "screens.h"
#include "gauges.h"
#include "physics.h"
#include "error.h"
#include "menu.h" // For the font.
#include "mono.h"
#include "collide.h"
#include "newdemo.h"
#include "player.h"
#include "gamefont.h"
#include "wall.h"
#include "screens.h"
#include "text.h"
#include "laser.h"
#include "args.h"
int hud_first = 0;
int hud_last = 0;
int HUD_nmessages = 0;
fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
char Displayed_background_message[HUD_MESSAGE_LENGTH] = "";
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int Last_msg_ycrd = -1;
int Last_msg_height = 6;
int HUD_color = -1;
int MSG_Playermessages = 0;
int MSG_Noredundancy = 0;
int Modex_hud_msg_count;
#define LHX(x) ((x)*(HiresGFX?2:1))
#define LHY(y) ((y)*(HiresGFX?2.4:1))
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// ----------------------------------------------------------------------------
void clear_background_messages(void)
{
if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (Screen_3d_window.cv_bitmap.bm_y >= 6)) {
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grs_canvas *canv_save = grd_curcanv;
gr_set_current_canvas(NULL);
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gr_set_current_canvas(canv_save);
Last_msg_ycrd = -1;
}
Displayed_background_message[0] = 0;
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}
void HUD_clear_messages()
{
int i;
HUD_nmessages = 0;
hud_first = hud_last = 0;
HUD_message_timer = 0;
clear_background_messages();
for (i = 0; i < HUD_MAX_NUM; i++)
sprintf(HUD_messages[i], "SlagelSlagel!!");
}
extern int Guided_in_big_window;
extern int max_window_h;
extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
// -----------------------------------------------------------------------------
// print to buffer, double heights, and blit bitmap to screen
void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
{
grs_canvas *temp_canv;
temp_canv = print_to_canvas(s, font, color, -1, 1);
gr_bitmapm(x,y,&temp_canv->cv_bitmap);
gr_free_canvas(temp_canv);
}
extern int max_window_w;
// ----------------------------------------------------------------------------
// Writes a message on the HUD and checks its timer.
void HUD_render_message_frame()
{
int i, y,n;
int h,w,aw;
if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
Int3(); // Get Rob!
if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
return;
HUD_message_timer -= FrameTime;
if ( HUD_message_timer < 0 ) {
// Timer expired... get rid of oldest message...
if (hud_last!=hud_first) {
int temp;
//&HUD_messages[hud_first][0] is deing deleted...;
hud_first = (hud_first+1) % HUD_MAX_NUM;
HUD_message_timer = F1_0*2;
HUD_nmessages--;
if (HUD_nmessages == 0)
Modex_hud_msg_count = 2;
temp = Last_msg_ycrd;
clear_background_messages(); // If in status bar mode and no messages, then erase.
if (Modex_hud_msg_count)
Last_msg_ycrd = temp;
}
}
if (HUD_nmessages > 0 ) {
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
gr_set_curfont( SMALL_FONT );
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if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
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y = SMALL_FONT->ft_h/2;
} else
y = SMALL_FONT->ft_h/2;
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
y+=SMALL_FONT->ft_h+3;
for (i=0; i<HUD_nmessages; i++ ) {
n = (hud_first+i) % HUD_MAX_NUM;
if ((n < 0) || (n >= HUD_MAX_NUM))
Int3(); // Get Rob!!
if (!strcmp(HUD_messages[n], "This is a bug."))
Int3(); // Get Rob!!
gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
gr_set_fontcolor( HUD_color, -1);
gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
y += h+FONTSCALE_Y(1);
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}
}
else if (grd_curscreen->sc_canvas.cv_bitmap.bm_type == BM_MODEX) {
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if (Modex_hud_msg_count) {
int temp = Last_msg_ycrd;
Modex_hud_msg_count--;
clear_background_messages(); // If in status bar mode and no messages, then erase.
Last_msg_ycrd = temp;
}
}
gr_set_curfont( GAME_FONT );
}
int PlayerMessage=1;
// Call to flash a message on the HUD. Returns true if message drawn.
// (message might not be drawn if previous message was same)
int HUD_init_message_va(char * format, va_list args)
{
int temp, i;
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char *message = NULL;
char *last_message=NULL;
#if 0
int temp2;
char *cleanmessage;
#endif
char con_message[HUD_MESSAGE_LENGTH + 3];
time_t t;
struct tm *lt;
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Modex_hud_msg_count = 2;
if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
Int3(); // Get Rob!!
// -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
message = &HUD_messages[hud_last][0];
vsprintf(message,format,args);
// clean message if necessary.
// using placeholders may mess up message string and crash game(s).
// block them also to prevent attacks from other clients.
for (i = 0; i <= strlen(message); i++)
if (message[i] == '%')
message [i] = ' ';
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// Added by Leighton
if ((Game_mode & GM_MULTI) && GameArg.MplNoRedundancy)
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if (!strnicmp ("You already",message,11))
return 0;
if ((Game_mode & GM_MULTI) && GameArg.MplPlayerMessages && PlayerMessage==0)
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return 0;
if (HUD_nmessages > 0) {
if (hud_last==0)
last_message = &HUD_messages[HUD_MAX_NUM-1][0];
else
last_message = &HUD_messages[hud_last-1][0];
}
temp = (hud_last+1) % HUD_MAX_NUM;
if ( temp==hud_first ) {
// If too many messages, remove oldest message to make room
hud_first = (hud_first+1) % HUD_MAX_NUM;
HUD_nmessages--;
}
if (last_message && (!strcmp(last_message, message))) {
HUD_message_timer = F1_0*3; // 1 second per 5 characters
return 0; // ignore since it is the same as the last one
}
// also ignore the one before the previous (i.e. "vulcan ammo maxed" "already got vulcan cannon", "vulcan ammo maxed")
if (last_message && (!strcmp(&HUD_messages[hud_last-2][0], message))) {
HUD_message_timer = F1_0*3;
return 0;
}
t=time(NULL);
lt=localtime(&t);
/* Produce a colorised version and send it to the console */
printf("%02i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
con_message[0] = CC_COLOR;
con_message[1] = HUD_color;
con_message[2] = '\0';
strcat(con_message, message);
con_printf(CON_NORMAL, "%s\n", con_message);
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hud_last = temp;
// Check if memory has been overwritten at this point.
if (strlen(message) >= HUD_MESSAGE_LENGTH)
Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
#ifdef NEWDEMO
if (Newdemo_state == ND_STATE_RECORDING )
newdemo_record_hud_message( message );
#endif
HUD_message_timer = F1_0*3; // 1 second per 5 characters
HUD_nmessages++;
return 1;
}
int HUD_init_message(char * format, ... )
{
int ret;
va_list args;
va_start(args, format);
ret = HUD_init_message_va(format, args);
va_end(args);
return ret;
}
//@@void player_dead_message(void)
//@@{
//@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
//@@ gr_set_curfont( SMALL_FONT );
//@@ if (HUD_color == -1)
//@@ HUD_color = BM_XRGB(0,28,0);
//@@ gr_set_fontcolor( HUD_color, -1);
//@@
//@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
//@@ gr_set_curfont( GAME_FONT );
//@@ }
//@@
//@@}
void player_dead_message(void)
{
if (Player_exploded) {
if ( Players[Player_num].lives < 2 ) {
int x, y, w, h, aw;
gr_set_curfont( HUGE_FONT );
gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
w += 20;
h += 8;
x = (grd_curcanv->cv_w - w ) / 2;
y = (grd_curcanv->cv_h - h ) / 2;
Gr_scanline_darkening_level = 2*7;
gr_setcolor( BM_XRGB(0,0,0) );
gr_rect( x, y, x+w, y+h );
Gr_scanline_darkening_level = GR_FADE_LEVELS;
gr_string(0x8000, (grd_curcanv->cv_h - FONTSCALE_Y(grd_curcanv->cv_font->ft_h))/2 + h/8, TXT_GAME_OVER );
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#if 0
// Automatically exit death after 10 secs
if ( GameTime > Player_time_of_death + F1_0*10 ) {
Function_mode = FMODE_MENU;
Game_mode = GM_GAME_OVER;
longjmp( LeaveGame, 1 ); // Exit out of game loop
}
#endif
}
gr_set_curfont( GAME_FONT );
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
gr_set_fontcolor( HUD_color, -1);
gr_string(0x8000, grd_curcanv->cv_h-FONTSCALE_Y(grd_curcanv->cv_font->ft_h+3)*((Newdemo_state == ND_STATE_RECORDING)?2:1), TXT_PRESS_ANY_KEY);
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}
}
// void say_afterburner_status(void)
// {
// if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
// HUD_init_message("Afterburner engaged.");
// else
// HUD_init_message("Afterburner disengaged.");
// }
void hud_message(int class, char *format, ...)
{
va_list vp;
va_start(vp, format);
if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
(!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
(class & MSGC_PLAYERMESSAGES)))
HUD_init_message_va(format, vp);
va_end(vp);
}