2006-03-20 17:12:09 +00:00
|
|
|
/*
|
2014-06-01 17:55:23 +00:00
|
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
|
|
* described in COPYING.txt.
|
|
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
|
|
* according to the Parallax license below.
|
|
|
|
* See COPYING.txt for license details.
|
|
|
|
|
2006-03-20 17:12:09 +00:00
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
*
|
|
|
|
* Header for rendering-based functions
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
2014-12-13 17:47:01 +00:00
|
|
|
#pragma once
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
#include "3d.h"
|
|
|
|
|
2012-11-11 22:12:51 +00:00
|
|
|
#ifdef __cplusplus
|
2015-01-11 18:10:40 +00:00
|
|
|
#include <vector>
|
2013-12-29 04:28:07 +00:00
|
|
|
#include "segnum.h"
|
2014-12-13 17:47:01 +00:00
|
|
|
#include "objnum.h"
|
2015-10-10 03:44:14 +00:00
|
|
|
#include "fwd-object.h"
|
2013-12-29 04:28:07 +00:00
|
|
|
|
2015-11-26 02:56:55 +00:00
|
|
|
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
|
2015-12-13 18:00:49 +00:00
|
|
|
namespace dsx {
|
2015-12-05 22:57:25 +00:00
|
|
|
|
2014-12-18 04:12:38 +00:00
|
|
|
struct window_rendered_data
|
|
|
|
{
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
|
|
fix64 time;
|
|
|
|
object *viewer;
|
|
|
|
int rear_view;
|
|
|
|
#endif
|
|
|
|
std::vector<objnum_t> rendered_robots;
|
|
|
|
};
|
2015-12-05 22:57:25 +00:00
|
|
|
|
|
|
|
}
|
2015-11-26 02:56:55 +00:00
|
|
|
#endif
|
2014-12-13 04:11:04 +00:00
|
|
|
|
2008-04-06 20:23:28 +00:00
|
|
|
extern int Render_depth; //how many segments deep to render
|
2014-07-30 03:03:33 +00:00
|
|
|
static const unsigned Max_perspective_depth = 8; // Deepest segment at which perspective extern interpolation will be used.
|
2014-12-13 17:18:07 +00:00
|
|
|
const unsigned Max_linear_depth_objects = 20;
|
2014-07-30 03:03:33 +00:00
|
|
|
static const unsigned Simple_model_threshhold_scale = 50; // switch to simpler model when the object has depth greater than this value times its radius.
|
|
|
|
static const unsigned Max_debris_objects = 15; // How many debris objects to create
|
2008-04-06 20:23:28 +00:00
|
|
|
|
|
|
|
#ifdef OGL
|
|
|
|
#define DETRIANGULATION 0
|
|
|
|
#else
|
|
|
|
#define DETRIANGULATION 1
|
2015-04-22 02:44:29 +00:00
|
|
|
extern unsigned Max_linear_depth; // Deepest segment at which linear extern interpolation will be used.
|
2008-04-06 20:23:28 +00:00
|
|
|
#endif
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
extern int Clear_window; // 1 = Clear whole background window, 2 = clear view portals into rest of world, 0 = no clear
|
|
|
|
|
|
|
|
// cycle the flashing light for when mine destroyed
|
|
|
|
void flash_frame();
|
|
|
|
|
2014-12-13 17:47:01 +00:00
|
|
|
int find_seg_side_face(short x,short y,segnum_t &seg,objnum_t &obj,int &side,int &face,int &poly);
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
// these functions change different rendering parameters
|
|
|
|
// all return the new value of the parameter
|
|
|
|
|
|
|
|
// how may levels deep to render
|
|
|
|
int inc_render_depth(void);
|
|
|
|
int dec_render_depth(void);
|
|
|
|
int reset_render_depth(void);
|
|
|
|
|
|
|
|
// how many levels deep to render in perspective
|
|
|
|
int inc_perspective_depth(void);
|
|
|
|
int dec_perspective_depth(void);
|
|
|
|
int reset_perspective_depth(void);
|
|
|
|
|
|
|
|
// misc toggles
|
|
|
|
int toggle_outline_mode(void);
|
|
|
|
int toggle_show_only_curside(void);
|
|
|
|
|
|
|
|
// When any render function needs to know what's looking at it, it
|
|
|
|
// should access Render_viewer_object members.
|
|
|
|
extern fix Render_zoom; // the player's zoom factor
|
|
|
|
|
2015-12-22 04:18:50 +00:00
|
|
|
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
|
|
|
|
namespace dsx {
|
2012-11-11 00:14:30 +00:00
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
|
|
static const fix Seismic_tremor_magnitude = 0;
|
|
|
|
static const ubyte RenderingType = 0;
|
|
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
|
|
extern fix Seismic_tremor_magnitude;
|
|
|
|
extern ubyte RenderingType;
|
|
|
|
#endif
|
2015-12-22 04:18:50 +00:00
|
|
|
}
|
|
|
|
#endif
|
2012-11-11 00:14:30 +00:00
|
|
|
|
|
|
|
extern fix flash_scale;
|
|
|
|
extern vms_vector Viewer_eye;
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
#ifdef EDITOR
|
|
|
|
extern int Render_only_bottom;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
|
|
// Routines for conditionally rotating & projecting points
|
|
|
|
//
|
|
|
|
|
|
|
|
// This must be called at the start of the frame if rotate_list() will be used
|
|
|
|
void render_start_frame(void);
|
|
|
|
|
|
|
|
// Given a list of point numbers, rotate any that haven't been rotated
|
|
|
|
// this frame
|
2014-10-26 03:24:09 +00:00
|
|
|
g3s_codes rotate_list(std::size_t nv, const int *pointnumlist);
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2014-08-16 18:14:00 +00:00
|
|
|
template <typename T, std::size_t N>
|
2014-10-26 03:24:09 +00:00
|
|
|
static inline g3s_codes rotate_list(const array<T, N> &a)
|
2014-08-16 18:14:00 +00:00
|
|
|
{
|
|
|
|
return rotate_list(a.size(), &a[0]);
|
|
|
|
}
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2015-09-19 23:04:35 +00:00
|
|
|
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
|
2015-12-22 04:18:50 +00:00
|
|
|
namespace dsx {
|
2015-09-19 23:04:35 +00:00
|
|
|
void render_frame(fix eye_offset, window_rendered_data &); //draws the world into the current canvas
|
|
|
|
|
2014-12-13 04:11:16 +00:00
|
|
|
void render_mine(segnum_t start_seg_num, fix eye_offset, window_rendered_data &);
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2013-03-03 01:03:33 +00:00
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
2014-12-13 04:11:04 +00:00
|
|
|
void update_rendered_data(window_rendered_data &window, vobjptr_t viewer, int rear_view_flag);
|
2013-03-03 01:03:33 +00:00
|
|
|
#endif
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2014-12-18 04:12:38 +00:00
|
|
|
static inline void render_frame(fix eye_offset)
|
|
|
|
{
|
|
|
|
window_rendered_data window;
|
|
|
|
render_frame(eye_offset, window);
|
|
|
|
}
|
2015-12-22 04:18:50 +00:00
|
|
|
}
|
2015-09-19 23:04:35 +00:00
|
|
|
#endif
|
2014-12-18 04:12:38 +00:00
|
|
|
|
2012-11-11 22:12:51 +00:00
|
|
|
#endif
|