dxx-rebirth/common/main
Kp be04d3a4f9 Rewrite CLI
Remove artificial length limit on input.
Enable multi-line display of input.
2015-12-22 04:18:52 +00:00
..
ai.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
aistruct.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
automap.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cli.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cntrlcen.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
collide.h Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
config.h Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cvar.h Rewrite CLI 2015-12-22 04:18:52 +00:00
digi.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
effects.h Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
fireball.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
fuelcen.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
fwd-player.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-segment.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
fwd-wall.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
fwd-weapon.h Multiplex do_laser_firing_player flags 2015-12-22 04:18:52 +00:00
game.h Remove write-only Last_laser_fired_time 2015-12-22 04:18:52 +00:00
gamefont.h
gamemine.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gamepal.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gamesave.h
gameseg.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
gameseq.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
gauges.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hostage.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hudmsg.h
inferno.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
kconfig.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
kmatrix.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
laser.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h
mission.h Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
multibot.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Remove unused symbols 2015-12-04 03:36:31 +00:00
newmenu.h Fix Win32 build 2015-12-11 03:39:40 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Move common object fields to dcx::object_base 2015-12-22 04:18:50 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h
physics.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
piggy.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
polyobj.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
powerup.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
render.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.h
screens.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
segiter.h Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
segment.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h
sounds.h
state.h Uninline namespace dsx 2015-12-13 18:00:49 +00:00
switch.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h
text.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
textures.h
titles.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
valptridx.tcc Make array optional for valptridx check_index_range 2015-12-22 04:18:50 +00:00
vclip.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
vers_id.h
wall.h Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
weapon.h Scope weapon type 2015-12-03 03:26:49 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00