dxx-rebirth/common/main/switch.h

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Triggers and Switches.
*
*/
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#pragma once
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#include <type_traits>
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#include <physfs.h>
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#include "maths.h"
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#ifdef __cplusplus
#include "pack.h"
#include "fwd-object.h"
#include "fwd-segment.h"
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#include "fwd-valptridx.h"
#include "valptridx.h"
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#include "compiler-array.h"
#include "dsx-ns.h"
#include "fwd-window.h"
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constexpr std::integral_constant<std::size_t, 100> MAX_TRIGGERS{};
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#define MAX_WALLS_PER_LINK 10
#define TT_OPEN_DOOR 0 // Open a door
#define TT_MATCEN 2 // Activate a matcen
#define TT_EXIT 3 // End the level
#define TT_SECRET_EXIT 4 // Go to secret level
#define TT_ILLUSION_OFF 5 // Turn an illusion off
#define TT_ILLUSION_ON 6 // Turn an illusion on
#if defined(DXX_BUILD_DESCENT_II)
// Trigger types
#define TT_CLOSE_DOOR 1 // Close a door
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#define TT_UNLOCK_DOOR 7 // Unlock a door
#define TT_LOCK_DOOR 8 // Lock a door
#define TT_OPEN_WALL 9 // Makes a wall open
#define TT_CLOSE_WALL 10 // Makes a wall closed
#define TT_ILLUSORY_WALL 11 // Makes a wall illusory
#define TT_LIGHT_OFF 12 // Turn a light off
#define TT_LIGHT_ON 13 // Turn a light on
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#define NUM_TRIGGER_TYPES 14
// Trigger flags
//could also use flags for one-shots
#define TF_NO_MESSAGE 1 // Don't show a message when triggered
#define TF_ONE_SHOT 2 // Only trigger once
#define TF_DISABLED 4 // Set after one-shot fires
//old trigger structs
struct v29_trigger
{
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sbyte type;
short flags;
fix value;
fix time;
sbyte link_num;
short num_links;
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array<segnum_t, MAX_WALLS_PER_LINK> seg;
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array<short, MAX_WALLS_PER_LINK> side;
} __pack__;
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struct v30_trigger
{
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short flags;
sbyte num_links;
sbyte pad; //keep alignment
fix value;
fix time;
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array<segnum_t, MAX_WALLS_PER_LINK> seg;
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array<short, MAX_WALLS_PER_LINK> side;
} __pack__;
#endif
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enum TRIGGER_FLAG : uint16_t
{
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//flags for V30 & below triggers
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CONTROL_DOORS = 1, // Control Trigger
SHIELD_DAMAGE = 2, // Shield Damage Trigger
ENERGY_DRAIN = 4, // Energy Drain Trigger
EXIT = 8, // End of level Trigger
ON = 16, // Whether Trigger is active
ONE_SHOT = 32, // If Trigger can only be triggered once
MATCEN = 64, // Trigger for materialization centers
ILLUSION_OFF = 128, // Switch Illusion OFF trigger
SECRET_EXIT = 256, // Exit to secret level
ILLUSION_ON = 512, // Switch Illusion ON trigger
#if defined(DXX_BUILD_DESCENT_II)
UNLOCK_DOORS = 1024, // Unlocks a door
OPEN_WALL = 2048, // Makes a wall open
CLOSE_WALL = 4096, // Makes a wall closed
ILLUSORY_WALL = 8192, // Makes a wall illusory
#endif
};
#define TRIGGER_CONTROL_DOORS TRIGGER_FLAG::CONTROL_DOORS
#define TRIGGER_SHIELD_DAMAGE TRIGGER_FLAG::SHIELD_DAMAGE
#define TRIGGER_ENERGY_DRAIN TRIGGER_FLAG::ENERGY_DRAIN
#define TRIGGER_EXIT TRIGGER_FLAG::EXIT
#define TRIGGER_ON TRIGGER_FLAG::ON
#define TRIGGER_ONE_SHOT TRIGGER_FLAG::ONE_SHOT
#define TRIGGER_MATCEN TRIGGER_FLAG::MATCEN
#define TRIGGER_ILLUSION_OFF TRIGGER_FLAG::ILLUSION_OFF
#define TRIGGER_SECRET_EXIT TRIGGER_FLAG::SECRET_EXIT
#define TRIGGER_ILLUSION_ON TRIGGER_FLAG::ILLUSION_ON
#if defined(DXX_BUILD_DESCENT_II)
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#define TRIGGER_UNLOCK_DOORS TRIGGER_FLAG::UNLOCK_DOORS
#define TRIGGER_OPEN_WALL TRIGGER_FLAG::OPEN_WALL
#define TRIGGER_CLOSE_WALL TRIGGER_FLAG::CLOSE_WALL
#define TRIGGER_ILLUSORY_WALL TRIGGER_FLAG::ILLUSORY_WALL
#endif
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//the trigger really should have both a type & a flags, since most of the
//flags bits are exclusive of the others.
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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typedef uint8_t trgnum_t;
namespace dsx {
struct trigger : public prohibit_void_ptr<trigger>
{
#if defined(DXX_BUILD_DESCENT_I)
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uint16_t flags;
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uint16_t num_links;
#elif defined(DXX_BUILD_DESCENT_II)
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ubyte type; //what this trigger does
ubyte flags; //currently unused
uint8_t num_links; //how many doors, etc. linked to this
#endif
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fix value;
#if defined(DXX_BUILD_DESCENT_I)
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int8_t link_num;
#endif
array<segnum_t, MAX_WALLS_PER_LINK> seg;
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array<short, MAX_WALLS_PER_LINK> side;
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};
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}
DXX_VALPTRIDX_DECLARE_SUBTYPE(dsx::, trigger, trgnum_t, MAX_TRIGGERS);
namespace dsx {
DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(trigger, trg);
DXX_VALPTRIDX_DEFINE_GLOBAL_FACTORIES(trigger, trg, Triggers);
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}
constexpr uint8_t trigger_none = 0xff;
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#define Num_triggers Triggers.get_count()
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extern void trigger_init();
namespace dsx {
window_event_result check_trigger(vcsegptridx_t seg, short side, object &plrobj, vcobjptridx_t objnum, int shot);
window_event_result check_trigger_sub(object &, trgnum_t trigger_num, int player_num,int shot);
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static inline int trigger_is_exit(const trigger *t)
{
#if defined(DXX_BUILD_DESCENT_I)
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return t->flags & TRIGGER_EXIT;
#elif defined(DXX_BUILD_DESCENT_II)
return t->type == TT_EXIT;
#endif
}
static inline int trigger_is_matcen(const trigger &t)
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{
#if defined(DXX_BUILD_DESCENT_I)
return t.flags & TRIGGER_MATCEN;
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#elif defined(DXX_BUILD_DESCENT_II)
return t.type == TT_MATCEN;
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#endif
}
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#if defined(DXX_BUILD_DESCENT_I)
void v25_trigger_read(PHYSFS_File *fp, trigger *);
void v26_trigger_read(PHYSFS_File *fp, trigger &);
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#endif
#if defined(DXX_BUILD_DESCENT_II)
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/*
* reads a v29_trigger structure from a PHYSFS_File
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*/
extern void v29_trigger_read(v29_trigger *t, PHYSFS_File *fp);
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/*
* reads a v30_trigger structure from a PHYSFS_File
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*/
extern void v30_trigger_read(v30_trigger *t, PHYSFS_File *fp);
#endif
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/*
* reads a trigger structure from a PHYSFS_File
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*/
extern void trigger_read(trigger *t, PHYSFS_File *fp);
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void v29_trigger_read_as_v31(PHYSFS_File *fp, trigger &t);
void v30_trigger_read_as_v31(PHYSFS_File *fp, trigger &t);
}
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/*
* reads n trigger structs from a PHYSFS_File and swaps if specified
*/
void trigger_read(PHYSFS_File *fp, trigger &t);
void trigger_write(PHYSFS_File *fp, const trigger &t);
#ifdef dsx
namespace dsx {
void v29_trigger_write(PHYSFS_File *fp, const trigger &t);
void v30_trigger_write(PHYSFS_File *fp, const trigger &t);
void v31_trigger_write(PHYSFS_File *fp, const trigger &t);
}
#endif
#endif
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#endif