Commit graph

47 commits

Author SHA1 Message Date
Kp 34ee376c84 Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
Kp 430f7832aa Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
Chris Taylor 4cc801f42f Remove calls to window_close(Game_wind) when game finished or over
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
Kp 47eae7176d Split valptridx declarations
The declaration of valptridx_specialized_types needed to be found by
Argument Dependent Lookup, but this was inconvenient for some types.
Split the declaration of valptridx_specialized_types out from the
definition of valptridx global subtype.
2016-12-24 18:12:17 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 171e303adb Pass player object to check_trigger_sub 2016-10-02 00:34:47 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp c8ffe5d1ce Move various trigger functions into namespace dsx 2016-08-25 04:05:32 +00:00
Kp 7c348056c1 Inline triggers_frame_process 2016-08-25 04:05:32 +00:00
Kp 99bbd0cf26 Mark global constants as constexpr
s/^const \([^*]*=.*;\)/constexpr \1/
2016-07-23 04:10:42 +00:00
Kp 608467161b Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
Kp c5f4daa11b Remove write-only trigger field time 2016-02-06 22:12:55 +00:00
Kp 72d2844070 Use enum for trigger flags 2016-02-06 22:12:54 +00:00
Kp 74dfa29d31 Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
Kp 4f0cbcffa9 Use valptridx array type for Triggers 2016-02-06 22:12:53 +00:00
Kp 86709f547b Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
2016-01-09 16:38:14 +00:00
Kp 0635dbf108 Pass trigger & 2016-01-09 16:38:11 +00:00
Kp ad8b4230df Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 946048c54b Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
Kp 15fb75c1c7 Fix check_header_includes build 2015-07-25 23:10:45 +00:00
Kp 012b65a37c Pass vcobjptridx to check_trigger 2015-07-12 01:04:22 +00:00
Kp 148c0f44c8 Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
Kp fd6ac87c25 Fix trigger_none checks 2015-04-26 20:15:50 +00:00
Kp 2d8f8b5d4a Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
Kp 9916406d8f Fix debug-build abort on matcen triggers 2014-12-14 21:02:40 +00:00
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 6971dfbf4a Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp bd1c6d8c5d Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
Kp f6631ce742 Unpack various structures
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp b3dc2a1bc0 Move D1X trigger read out of line 2014-06-21 23:56:27 +00:00
Kp 2d26de003a Read trigger structures carefully 2014-06-20 02:59:53 +00:00
Kp be8c9d5d2d Split out trigger_write
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp 8cc3e2c9e9 Use array<> for Triggers 2014-06-20 02:59:53 +00:00
Kp fa77105084 Simplify D2X trigger upgrade code 2014-06-20 02:59:53 +00:00
Kp 20164b0639 Use symbolic constants for trigger types 2014-06-08 00:05:33 +00:00
Kp 6f84624f4c Remove write-only D1X trigger field type 2014-06-08 00:05:32 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00
Kp 038bbad26a Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp fa1b1a1217 Restructure dumpmine.c for merging 2013-10-06 16:20:00 +00:00
Kp d656bd4115 Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
Kp 862d1b561c Move */main/switch.h -> common/main/switch.h 2013-07-24 01:43:02 +00:00
Renamed from d2x-rebirth/main/switch.h (Browse further)