2006-03-20 17:12:09 +00:00
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/*
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2014-06-01 17:55:23 +00:00
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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2006-03-20 17:12:09 +00:00
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Info on canvases, screens, etc.
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*
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*/
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2015-01-29 04:27:36 +00:00
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#pragma once
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2006-03-20 17:12:09 +00:00
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2012-11-11 22:12:51 +00:00
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#ifdef __cplusplus
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2015-01-29 04:27:36 +00:00
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struct grs_canvas;
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2006-03-20 17:12:09 +00:00
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// What graphics modes the game & editor open
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// for Screen_mode variable
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#define SCREEN_MENU 0 // viewing the menu screen
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#define SCREEN_GAME 1 // viewing the menu screen
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2007-02-08 15:36:56 +00:00
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#define SCREEN_EDITOR 2 // viewing the editor screen
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2013-03-03 01:03:33 +00:00
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#if defined(DXX_BUILD_DESCENT_II)
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2007-02-08 15:36:56 +00:00
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#define SCREEN_MOVIE 3 // viewing a movie
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2013-03-03 01:03:33 +00:00
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#endif
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2006-03-20 17:12:09 +00:00
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//from game.c
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2008-02-24 14:41:27 +00:00
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extern int set_screen_mode(int sm); // True = editor screen
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2006-03-20 17:12:09 +00:00
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//About the screen
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2008-02-24 14:41:27 +00:00
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extern grs_canvas Screen_3d_window; // The rectangle for rendering the mine to
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2006-03-20 17:12:09 +00:00
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2012-11-11 22:12:51 +00:00
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#endif
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