dxx-rebirth/main/hud.c

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines for displaying HUD messages...
*
*/
#ifdef RCS
static char rcsid[] = "$Id: hud.c,v 1.1.1.1 2006/03/17 19:42:04 zicodxx Exp $";
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include "hudlog.h"
#include "hudmsg.h"
#include "inferno.h"
#include "game.h"
#include "screens.h"
#include "gauges.h"
#include "physics.h"
#include "error.h"
#include "menu.h"
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#include "mono.h"
#include "collide.h"
#include "newdemo.h"
#include "player.h"
#include "gamefont.h"
#include "wall.h"
#include "screens.h"
#include "text.h"
#include "args.h"
int hud_first = 0;
int hud_last = 0;
int HUD_max_num_disp = 4; //max to display normally
int hudlog_first = 0;
int hudlog_num = 0;
int hud_display_all = 0;
int HUD_nmessages = 0;
fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
extern void copy_background_rect(int left,int top,int right,int bot);
char Displayed_background_message[HUD_MESSAGE_LENGTH] = "";
int Last_msg_ycrd = -1;
int Last_msg_height = 6;
int HUD_color = -1;
int MSG_Playermessages = 0;
int MSG_Noredundancy = 0;
// -----------------------------------------------------------------------------
void clear_background_messages(void)
{
if ((Cockpit_mode == CM_STATUS_BAR) && (Last_msg_ycrd != -1) && (Screen_3d_window.cv_bitmap.bm_y >= 6)) {
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grs_canvas *canv_save = grd_curcanv;
gr_set_current_canvas(NULL);
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copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
gr_set_current_canvas(canv_save);
Displayed_background_message[0] = 0;
Last_msg_ycrd = -1;
}
}
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void HUD_clear_messages()
{
HUD_nmessages = 0;
hud_first = hud_last;
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HUD_message_timer = 0;
clear_background_messages();
}
// -----------------------------------------------------------------------------
// Writes a message on the HUD and checks its timer.
void HUD_render_message_frame()
{
int i, y,n;
int h,w,aw;
int first,num;
if (hud_display_all){
first=hudlog_first;
num=hudlog_num;
}else{
first=hud_first;
num=HUD_nmessages;
}
if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
Int3(); // Get Rob!
if ( num < 1 ) return;
if (HUD_nmessages > 0 ) {
HUD_message_timer -= FrameTime;
if ( HUD_message_timer < 0 ) {
// Timer expired... get rid of oldest message...
if (hud_last!=hud_first) {
hud_first = (hud_first+1) % HUD_MAX_NUM;
HUD_message_timer = F1_0*2;
HUD_nmessages--;
clear_background_messages(); // If in status bar mode and no messages, then erase.
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}
}
}
if (num > 0 ) {
gr_set_curfont( GAME_FONT );
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
if ((Cockpit_mode == CM_STATUS_BAR) && (Screen_3d_window.cv_bitmap.bm_y >= (max_window_h/8))) {
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// Only display the most recent message in this mode
char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
if (strcmp(Displayed_background_message, message)) {
int ycrd;
grs_canvas *canv_save = grd_curcanv;
ycrd = grd_curcanv->cv_bitmap.bm_y - 9;
if (ycrd < 0)
ycrd = 0;
gr_set_current_canvas(NULL);
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gr_get_string_size(message, &w, &h, &aw );
clear_background_messages();
gr_set_fontcolor( HUD_color, -1);
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
strcpy(Displayed_background_message, message);
gr_set_current_canvas(canv_save);
Last_msg_ycrd = ycrd;
Last_msg_height = h;
}
} else {
y = 3;
gr_get_string_size("0", &w, &h, &aw );
i= num - (grd_curcanv->cv_bitmap.bm_h-y)/(h+1);//fit as many as possible
if (i<0) i=0;
for (; i<num; i++ ) {
n = (first+i) % HUD_MAX_NUM;
if ((n < 0) || (n >= HUD_MAX_NUM))
Int3(); // Get Rob!!
if (!strcmp(HUD_messages[n], "This is a bug."))
Int3(); // Get Rob!!
gr_get_string_size(HUD_messages[n], &w, &h, &aw );
gr_set_fontcolor( HUD_color, -1);
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2,y, HUD_messages[n] );
y += h+FONTSCALE_Y(1);
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}
}
}
}
void mekh_hud_recall_msgs()
{
hud_display_all = !hud_display_all;
}
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void HUD_init_message(char * format, va_list args)
{
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int temp, i;
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char *message = NULL;
char *last_message=NULL;
if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
Int3(); // Get Rob!!
message = HUD_messages[hud_last];
vsprintf(message,format,args);
// clean message if necessary.
// using placeholders may mess up message string and crash game(s).
// block them also to prevent attacks from other clients.
for (i = 0; i <= strlen(message); i++)
if (message[i] == '%')
message [i] = ' ';
if (HUD_nmessages > 0) {
if (hud_last==0)
last_message = HUD_messages[HUD_MAX_NUM-1];
else
last_message = HUD_messages[hud_last-1];
}
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temp = (hud_last+1) % HUD_MAX_NUM;
if ( temp==hudlog_first ) {
hudlog_first= (hudlog_first+1) % HUD_MAX_NUM;
hudlog_num--;
}
if ( HUD_nmessages>=HUD_max_num_disp){
// If too many messages, remove oldest message to make room
hud_first = (hud_first+1) % HUD_MAX_NUM;
HUD_nmessages--;
}
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if (last_message && (!strcmp(last_message, message))) {
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HUD_message_timer = F1_0*3; // 1 second per 5 characters
return; // ignore since it is the same as the last one
}
hud_last = temp;
// Check if memory has been overwritten at this point.
if (strlen(message) >= HUD_MESSAGE_LENGTH)
Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
#ifdef NEWDEMO
if (Newdemo_state == ND_STATE_RECORDING )
newdemo_record_hud_message( message );
#endif
HUD_message_timer = F1_0*3; // 1 second per 5 characters
HUD_nmessages++;
hudlog_num++;
hud_log_message(message);
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}
void player_dead_message(void)
{
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if (Player_exploded) {
if ( Players[Player_num].lives < 2 ) {
int x, y, w, h, aw;
gr_set_curfont(Gamefonts[GFONT_BIG_1]);
gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
w += 20;
h += 8;
x = (GWIDTH - w ) / 2;
y = (GHEIGHT - h ) / 2;
Gr_scanline_darkening_level = 2*7;
gr_setcolor( BM_XRGB(0,0,0) );
gr_rect( x, y, x+w, y+h );
Gr_scanline_darkening_level = GR_FADE_LEVELS;
gr_string(0x8000, (GHEIGHT - FONTSCALE_Y(grd_curcanv->cv_font->ft_h))/2 + h/8, TXT_GAME_OVER );
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}
gr_set_curfont( GAME_FONT );
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if (HUD_color == -1)
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HUD_color = BM_XRGB(0,28,0);
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gr_set_fontcolor( HUD_color, -1);
gr_string(0x8000, GHEIGHT-FONTSCALE_Y(grd_curcanv->cv_font->ft_h+3)*((Newdemo_state == ND_STATE_RECORDING)?2:1), TXT_PRESS_ANY_KEY);
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}
}
void hud_message(int class, char *format, ...)
{
va_list vp;
va_start(vp, format);
if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
(!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
(class & MSGC_PLAYERMESSAGES)))
HUD_init_message(format, vp);
va_end(vp);
}