dxx-rebirth/main/hud.c

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/hud.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:42:04 $
*
* Routines for displaying HUD messages...
*
* $Log: hud.c,v $
* Revision 1.1.1.1 2006/03/17 19:42:04 zicodxx
* initial import
*
* Revision 1.6 2000/01/17 07:41:43 donut
* added -hudlog_multi
*
* Revision 1.5 1999/10/07 20:59:18 donut
* support for variable game font sizes
*
* Revision 1.4 1999/08/31 22:18:21 donut
* cleaned up a few &HUD_messages[n][0] where HUD_messages[n] is much cleaner, also fixed a possible cause of message log going off the screen
*
* Revision 1.3 1999/08/31 07:47:03 donut
* added user configurable number of hud message lines (and moved some defines to hudmsg.h to remove redundancy in gauges.c)
*
* Revision 1.2 1999/08/30 02:25:41 donut
* fixed hud message log going a few pixels off the bottom sometimes
*
* Revision 1.1.1.1 1999/06/14 22:07:50 donut
* Import of d1x 1.37 source.
*
* Revision 2.2 1995/03/30 16:36:40 mike
* text localization.
*
* Revision 2.1 1995/03/06 15:23:50 john
* New screen techniques.
*
* Revision 2.0 1995/02/27 11:30:41 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.27 1995/01/23 16:51:30 mike
* Show hud messages on 3d if window in three largest sizes.
*
* Revision 1.26 1995/01/17 17:42:45 rob
* Made message timeout for HUD messages longer.
*
* Revision 1.25 1995/01/04 11:39:03 rob
* Made HUD text get out of the way of large HUD messages.
*
* Revision 1.24 1995/01/01 14:20:32 rob
* longer timer for hud messages.
*
*
* Revision 1.23 1994/12/15 13:04:34 mike
* Replace Players[Player_num].time_total references with GameTime.
*
* Revision 1.22 1994/12/13 12:55:12 mike
* move press any key to continue message when you are dead to bottom of window.
*
* Revision 1.21 1994/12/07 17:08:01 rob
* removed unnecessary debug info.
*
* Revision 1.20 1994/12/07 16:24:16 john
* Took out code that kept track of messages differently for different
* screen modes... I made it so they just draw differently depending on screen mode.
*
* Revision 1.19 1994/12/07 15:42:57 rob
* Added a bunch of debug stuff to look for HUD message problems in net games...
*
* Revision 1.18 1994/12/06 16:30:35 yuan
* Localization
*
* Revision 1.17 1994/12/05 00:32:36 mike
* fix randomness of color on status bar hud messages.
*
* Revision 1.16 1994/11/19 17:05:53 rob
* Moved dead_player_message down to avoid overwriting HUD messages.
*
* Revision 1.15 1994/11/18 23:37:56 john
* Changed some shorts to ints.
*
* Revision 1.14 1994/11/12 16:38:25 mike
* clear some annoying debug messages.
*
* Revision 1.13 1994/11/11 15:36:39 mike
* write hud messages on background if 3d window small enough
*
* Revision 1.12 1994/10/20 09:49:31 mike
* Reduce number of messages.
*
* Revision 1.11 1994/10/17 10:49:15 john
* Took out some warnings.
*
* Revision 1.10 1994/10/17 10:45:13 john
* Made the player able to abort death by pressing any button or key.
*
* Revision 1.9 1994/10/13 15:17:33 mike
* Remove afterburner references.
*
* Revision 1.8 1994/10/11 12:06:32 mike
* Only show message advertising death sequence abort after player exploded.
*
* Revision 1.7 1994/10/10 17:21:53 john
* Made so instead of saying too many messages, it scrolls off the
* oldest message.
*
* Revision 1.6 1994/10/07 23:05:39 john
* Fixed bug with HUD not drawing stuff sometimes...
* ( I had a circular buffer that I was stepping thru
* to draw text that went: for (i=first;i<last;i++)...
* duh!! last could be less than first.)
* /
*
* Revision 1.5 1994/09/16 13:08:20 mike
* Arcade stuff, afterburner stuff.
*
* Revision 1.4 1994/09/14 16:26:57 mike
* player_dead_message.
*
* Revision 1.3 1994/08/18 16:35:45 john
* Made gauges messages stay up a bit longer.
*
* Revision 1.2 1994/08/18 12:10:21 john
* Made HUD messages scroll.
*
* Revision 1.1 1994/08/18 11:22:09 john
* Initial revision
*
*
*/
#ifdef RCS
static char rcsid[] = "$Id: hud.c,v 1.1.1.1 2006/03/17 19:42:04 zicodxx Exp $";
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
//edited 11/01/98 Matt Mueller - moved to hudlog.c
#include "hudlog.h"
//added on 10/04/98 by Matt Mueller to allow timestamps in hud log
//#include <time.h>
//end addition -MM
//end edit -MM
#include "hudmsg.h"
#include "inferno.h"
#include "game.h"
#include "screens.h"
#include "gauges.h"
#include "physics.h"
#include "error.h"
#include "menu.h" // For the font.
#include "mono.h"
#include "collide.h"
#include "newdemo.h"
#include "player.h"
#include "gamefont.h"
#include "wall.h"
#include "screens.h"
#include "text.h"
#include "args.h"
int hud_first = 0;
int hud_last = 0;
//edited/added on 02/05/99 by Matt Mueller
//#define HUD_MAX_NUM_DISP 4
int HUD_max_num_disp = 4; //max to display normally
int hudlog_first = 0;
int hudlog_num = 0;
int hud_display_all = 0;
//end addition -MM
int HUD_nmessages = 0;
fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
extern void copy_background_rect(int left,int top,int right,int bot);
char Displayed_background_message[HUD_MESSAGE_LENGTH] = "";
int Last_msg_ycrd = -1;
int Last_msg_height = 6;
int HUD_color = -1;
int MSG_Playermessages = 0;
int MSG_Noredundancy = 0;
//killed 11/01/98 -MM
//added on 10/04/98 by Matt Mueller to allow hud message logging
//int HUD_log_messages = 0;
//end addition -MM
//end kill -MM
// -----------------------------------------------------------------------------
void clear_background_messages(void)
{
if ((Cockpit_mode == CM_STATUS_BAR) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
grs_canvas *canv_save = grd_curcanv;
gr_set_current_canvas(get_current_game_screen());
copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
gr_set_current_canvas(canv_save);
Displayed_background_message[0] = 0;
Last_msg_ycrd = -1;
}
}
//edited 02/05/99 Matt Mueller - message log shouldn't be destroyed be resizing screen/death animation
void HUD_clear_messages()
{
// int i;
///
// hudlog_first = 0;
// hudlog_num = 0;
///
HUD_nmessages = 0;
hud_first = hud_last;// = 0;
HUD_message_timer = 0;
clear_background_messages();
// for (i = 0; i < HUD_MAX_NUM; i++)
// sprintf(HUD_messages[i], "SlagelSlagel!!");
}
//end edit -MM
// -----------------------------------------------------------------------------
// Writes a message on the HUD and checks its timer.
//edited 02/05/99 Matthew Mueller - added big message scrollback thingy
void HUD_render_message_frame()
{
int i, y,n;
int h,w,aw;
int first,num;
if (hud_display_all){
first=hudlog_first;
num=hudlog_num;
}else{
first=hud_first;
num=HUD_nmessages;
}
if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
Int3(); // Get Rob!
// gr_printf(1,40, "n:%i m:%i lf:%i f:%i l:%i",hudlog_num, HUD_nmessages, hudlog_first, hud_first, hud_last);
if ( num < 1 ) return;
if (HUD_nmessages > 0 ) {
HUD_message_timer -= FrameTime;
if ( HUD_message_timer < 0 ) {
// Timer expired... get rid of oldest message...
if (hud_last!=hud_first) {
//&HUD_messages[hud_first][0] is deing deleted...;
hud_first = (hud_first+1) % HUD_MAX_NUM;
HUD_message_timer = F1_0*2;
HUD_nmessages--;
clear_background_messages(); // If in status bar mode and no messages, then erase.
}
}
}
if (num > 0 ) {
gr_set_curfont( GAME_FONT );
// gr_set_curfont( Gamefonts[GFONT_SMALL] );
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
if ((Cockpit_mode == CM_STATUS_BAR) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 19)) {
// Only display the most recent message in this mode
char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
if (strcmp(Displayed_background_message, message)) {
int ycrd;
grs_canvas *canv_save = grd_curcanv;
ycrd = grd_curcanv->cv_bitmap.bm_y - 9;
if (ycrd < 0)
ycrd = 0;
gr_set_current_canvas(get_current_game_screen());
gr_get_string_size(message, &w, &h, &aw );
clear_background_messages();
gr_set_fontcolor( HUD_color, -1);
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
strcpy(Displayed_background_message, message);
gr_set_current_canvas(canv_save);
Last_msg_ycrd = ycrd;
Last_msg_height = h;
}
} else {
y = 3;
gr_get_string_size("0", &w, &h, &aw );
i= num - (grd_curcanv->cv_bitmap.bm_h-y)/(h+1);//fit as many as possible
if (i<0) i=0;
for (; i<num; i++ ) {
n = (first+i) % HUD_MAX_NUM;
if ((n < 0) || (n >= HUD_MAX_NUM))
Int3(); // Get Rob!!
if (!strcmp(HUD_messages[n], "This is a bug."))
Int3(); // Get Rob!!
gr_get_string_size(HUD_messages[n], &w, &h, &aw );
gr_set_fontcolor( HUD_color, -1);
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2,y, HUD_messages[n] );
y += h+FONTSCALE_Y(1);
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}
}
}
// gr_set_curfont( GAME_FONT );
}
//end edit -MM
//killed 02/05/99 Matthew Mueller - commented out the old message recall stuff, and hijacked the key combo
//edited 8/13/98 by Geoff Coovert to save last 4 messages for hotkey recall
//used with companion code below and in game.c
//char mekh_hud_last_msg[3][HUD_MESSAGE_LENGTH+5]; //Array of 3 strings of msg l
//Three because that's how many are displayed at one time.
//Not HUD_MAX_NUM which is four.
//int mekh_ignore_msg = 0; //HUD_init_message doesn't store any msgs when this is != 0;
void mekh_hud_recall_msgs()
{
hud_display_all = !hud_display_all;
// int temp;
// mekh_ignore_msg = 1; //Hack to stop it from saving its own saved as it shows em.
// for(temp=0; temp < (HUD_MAX_NUM-1); temp++)
//edited on 10/04/98 by Matt Mueller to remove compile warning (killed "!= NULL")
// if (mekh_hud_last_msg[temp][0]) //Don't display msg if empty
//end edit -MM
// hud_message(MSGC_GAME_FEEDBACK,"*%s",&mekh_hud_last_msg[temp][0]); //Use star to denote old msg
// mekh_ignore_msg = 0;
};
//end edit -GC 8/13
void HUD_init_message(char * format, va_list args)
{
int temp;
char *message = NULL;
char *last_message=NULL;
if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
Int3(); // Get Rob!!
message = HUD_messages[hud_last];
vsprintf(message,format,args);
// mprintf((/0, "Hud_message: [%s]\n", message));
//edited 8/13/98 by Geoff Coovert to save last 4 messages for hotkey recall
//used with companion code above and in game.c
// if ( mekh_ignore_msg == 0)
// {
// for (temp=0; temp < (HUD_MAX_NUM_DISP-2); temp++)
// strcpy(&mekh_hud_last_msg[temp][0], &mekh_hud_last_msg[temp+1][0]);
// strcpy(&mekh_hud_last_msg[HUD_MAX_NUM_DISP-2][0], message);
//edited 11/01/98 - moved to hudlog.c
// hud_log_message(message);
//added on 10/04/98 by Matt Mueller to allow hud message logging (placed here so we don't log recalled msgs)
// if (HUD_log_messages){
// time_t t;
// struct tm *lt;
// t=time(NULL);
// lt=localtime(&t);
//edited on 11/01/98 Matthew Mueller - zero pad time
// printf("%2i:%02i:%02i %s\n",lt->tm_hour,lt->tm_min,lt->tm_sec,message);
//end edit -MM
// }
//end addition -MM
//end kill/edit -MM
// }
//Move each message back in history, then save the new msg at the front
//end edit -GC 8/13
//end kill -MM
if (HUD_nmessages > 0) {
if (hud_last==0)
last_message = HUD_messages[HUD_MAX_NUM-1];
else
last_message = HUD_messages[hud_last-1];
}
temp = (hud_last+1) % HUD_MAX_NUM;
//added/edited 02/05/99 Matthew Mueller - message scrollback stuff
if ( temp==hudlog_first ) {
hudlog_first= (hudlog_first+1) % HUD_MAX_NUM;
hudlog_num--;
}
if ( HUD_nmessages>=HUD_max_num_disp){
// If too many messages, remove oldest message to make room
hud_first = (hud_first+1) % HUD_MAX_NUM;
HUD_nmessages--;
}
if (last_message && (!strcmp(last_message, message))) {
HUD_message_timer = F1_0*3; // 1 second per 5 characters
return; // ignore since it is the same as the last one
}
hud_last = temp;
// Check if memory has been overwritten at this point.
if (strlen(message) >= HUD_MESSAGE_LENGTH)
Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
#ifdef NEWDEMO
if (Newdemo_state == ND_STATE_RECORDING )
newdemo_record_hud_message( message );
#endif
HUD_message_timer = F1_0*3; // 1 second per 5 characters
HUD_nmessages++;
hudlog_num++;
//end edit
//moved 02/09/99 Matt Mueller - moved from above to fix hudlog flooding with repeated messages - moved again 2000/01/16 to fix problem with recursive calling.
hud_log_message(message);
//end move -MM
}
void player_dead_message(void)
{
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if (Player_exploded) {
if ( Players[Player_num].lives < 2 ) {
int x, y, w, h, aw;
gr_set_curfont(Gamefonts[GFONT_BIG_1]);
gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
w += 20;
h += 8;
x = (GWIDTH - w ) / 2;
y = (GHEIGHT - h ) / 2;
Gr_scanline_darkening_level = 2*7;
gr_setcolor( BM_XRGB(0,0,0) );
gr_rect( x, y, x+w, y+h );
Gr_scanline_darkening_level = GR_FADE_LEVELS;
gr_string(0x8000, (GHEIGHT - FONTSCALE_Y(grd_curcanv->cv_font->ft_h))/2 + h/8, TXT_GAME_OVER );
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}
gr_set_curfont( GAME_FONT );
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if (HUD_color == -1)
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HUD_color = BM_XRGB(0,28,0);
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gr_set_fontcolor( HUD_color, -1);
gr_string(0x8000, GHEIGHT-FONTSCALE_Y(grd_curcanv->cv_font->ft_h+3)*((Newdemo_state == ND_STATE_RECORDING)?2:1), TXT_PRESS_ANY_KEY);
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}
}
// void say_afterburner_status(void)
// {
// if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
// HUD_init_message("Afterburner engaged.");
// else
// HUD_init_message("Afterburner disengaged.");
// }
void hud_message(int class, char *format, ...)
{
va_list vp;
va_start(vp, format);
if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
(!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
(class & MSGC_PLAYERMESSAGES)))
HUD_init_message(format, vp);
va_end(vp);
}