dxx-rebirth/common/main/hudmsg.h

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#ifndef _HUD_MSG_H
#define _HUD_MSG_H
#include <stdarg.h>
#include "dxxsconf.h"
#include "fmtcheck.h"
#ifdef __cplusplus
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#define HUD_MESSAGE_LENGTH 150
#define HUD_MAX_NUM_DISP 4
#define HUD_MAX_NUM_STOR 20
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// classes - expanded whenever needed
#define HM_DEFAULT 1 // just some normal message
#define HM_MULTI 2 // a message related to multiplayer (game and player messages)
#define HM_REDUNDANT 4 // "you already have..."-type messages. stuff a player is able to supress
#define HM_MAYDUPL 8 // messages that might appear once per frame. for these we want to check all messages we have in queue and supress it if so
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extern int HUD_toolong;
extern void HUD_clear_messages();
extern void HUD_render_message_frame();
int HUD_init_message(int class_flag, const char * format, ... ) __attribute_format_printf(2, 3);
#define HUD_init_message(A1,F,...) dxx_call_printf_checked(HUD_init_message,HUD_init_message_literal,(A1),(F),##__VA_ARGS__)
int HUD_init_message_va(int class_flag, const char * format, va_list args) __attribute_format_printf(2, 0);
int HUD_init_message_literal(int class_flag, const char *str);
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#endif
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#endif