#ifndef _HUD_MSG_H #define _HUD_MSG_H #include #include "dxxsconf.h" #include "fmtcheck.h" #ifdef __cplusplus #define HUD_MESSAGE_LENGTH 150 #define HUD_MAX_NUM_DISP 4 #define HUD_MAX_NUM_STOR 20 // classes - expanded whenever needed #define HM_DEFAULT 1 // just some normal message #define HM_MULTI 2 // a message related to multiplayer (game and player messages) #define HM_REDUNDANT 4 // "you already have..."-type messages. stuff a player is able to supress #define HM_MAYDUPL 8 // messages that might appear once per frame. for these we want to check all messages we have in queue and supress it if so extern int HUD_toolong; extern void HUD_clear_messages(); extern void HUD_render_message_frame(); int HUD_init_message(int class_flag, const char * format, ... ) __attribute_format_printf(2, 3); #define HUD_init_message(A1,F,...) dxx_call_printf_checked(HUD_init_message,HUD_init_message_literal,(A1),(F),##__VA_ARGS__) int HUD_init_message_va(int class_flag, const char * format, va_list args) __attribute_format_printf(2, 0); int HUD_init_message_literal(int class_flag, const char *str); #endif #endif