.. |
cleanup.lua
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complete cleanup after rename.
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2023-10-16 10:14:34 +02:00 |
event.lua
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integrate `bg_api_event` into `bg_api`.
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2023-10-17 20:38:43 +02:00 |
fall_fix.lua
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add opt-in falling_node collision for non-walkable nodes.
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2023-10-19 14:07:47 +02:00 |
increasing_abm.lua
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implement increasing ABM:s.
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2023-10-16 21:27:59 +02:00 |
init.lua
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start working on leveled nodes.
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2023-10-21 11:41:33 +02:00 |
leveled_node.lua
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minor refactor of leveled node registration.
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2023-10-22 22:39:58 +02:00 |
loose_node.lua
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make loose node settling use an increasing ABM.
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2023-10-17 21:03:34 +02:00 |
mod.conf
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fix name fields in `mod.conf` files.
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2023-10-15 17:23:37 +02:00 |
privs.lua
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add time control for decomposition.
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2023-10-19 16:49:36 +02:00 |
random_tick.lua
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fix random tick crash possibility.
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2023-10-15 17:38:11 +02:00 |
util_debug.lua
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add debug utility to api.
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2023-10-13 13:17:47 +02:00 |
util_item.lua
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move `item_matches` into api.
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2023-10-17 15:02:39 +02:00 |
util_node.lua
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add `blockgame.score_nearby_nodes` utility to API.
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2023-10-19 16:08:25 +02:00 |
util_random.lua
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fix `math.random` usage.
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2023-10-13 13:17:14 +02:00 |
util_string.lua
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add utility for extracting name parts.
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2023-10-21 22:03:28 +02:00 |
util_table.lua
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start working on leveled nodes.
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2023-10-21 11:41:33 +02:00 |
util_vector.lua
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move `get_neighbors` from `util_node` to `util_vector`.
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2023-10-17 11:19:03 +02:00 |
wrappers.lua
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fix name validations in `register_node` wrapper.
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2023-10-21 11:56:50 +02:00 |