start working on leveled nodes.

start working on generalizing registration of leveled nodes. currently
broken.
This commit is contained in:
trans_soup 2023-10-21 11:41:33 +02:00
parent bab117c98c
commit 01bbe58e45
4 changed files with 138 additions and 34 deletions

View file

@ -23,6 +23,7 @@ load_file("random_tick")
load_file("increasing_abm")
load_file("loose_node")
load_file("fall_fix")
load_file("leveled_node")
load_file("privs")

View file

@ -0,0 +1,85 @@
local decomposing_leaves_layers = 4
local function is_same_kind (pos, basename)
local node = minetest.get_node(pos)
local node_basename = minetest.registered_items[node.name].basename
return basename == node_basename
end
local function after_place_stack (pos)
local node = minetest.get_node(pos)
if not blockgame.item_matches(node.name, {"groups:leveled"}) then return end
local def = minetest.registered_nodes[node.name]
local basename = def.basename
local level_max = def.level_max
local below = pos + blockgame.vector.dirs.down
if is_same_kind(below, basename) then
local below_node = minetest.get_node(pos)
local below_def = minetest.registered_nodes[below_node.name]
if below_def.level ~= level_max then
local max_diff = level_max - below_def.level
local diff = math.min(max_diff, def.level)
minetest.swap_node(below, {name = basename .. "_" .. (below_def.level + diff)})
if diff == def.level then
minetest.remove_node(pos)
else
minetest.swap_node(pos, {name = basename .. "_" .. (def.level - diff)})
end
end
end
local above = pos:offset(0, 1, 0)
if is_same_kind(above, basename) then
after_place_stack(above)
end
end
local function register_layer (basename, def, level)
local description = def.description .. " (" .. level .. "/" .. def.level_max .. ")"
if level == level_max then description = def.description end
def.description = description
local height = level / def.level_max
local drawtype = "nodebox"
local node_box = {
["type"] = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + height, 0.5 },
}
if level == level_max then
drawtype = def.drawtype
node_box = nil
end
def.drawtype = drawtype
def.node_box = node_box
def.on_construct = after_place_stack
def.after_place_node = after_place_stack
def.after_land = after_place_stack
def.groups = def.groups or {}
def.groups = blockgame.underride(def.groups, {
leveled = level,
})
local layer_modname = minetest.get_current_modname()
def.drop = def.drop or layer_modname .. ":" .. basename .. "_1 " .. level
blockgame.register_node(basename .. "_" .. level, def)
end
function blockgame.register_leveled_node (basename, def)
local level_max = def.level_max
if not level_max then return false end
def.basename = basename
for level=1, level_max do
register_layer(basename, def, level)
end
minetest.register_alias(basename, basename .. "_" .. level_max)
return true
end

View file

@ -16,6 +16,18 @@ function blockgame.shallow_copy_table (tab)
return result
end
function blockgame.naive_deep_copy (tab)
local result = {}
for key, value in pairs(tab) do
if type(value) == "table" then
result[key] = blockgame.naive_deep_copy(value)
else
result[key] = value
end
end
return result
end
function blockgame.shuffle (tab)
local keys = blockgame.get_keys(tab)
local result = {}
@ -43,9 +55,13 @@ end
function blockgame.underride (tab, template)
local tab = tab or {}
local result = blockgame.shallow_copy_table(template)
local result = blockgame.naive_deep_copy(template)
for key, value in pairs(tab) do
result[key] = value
if type(value) == "table" then
result[key] = blockgame.underride(value, template[key] or {})
else
result[key] = value
end
end
return result
end

View file

@ -1,24 +1,25 @@
local modname = minetest.get_current_modname()
local function reg_leaves (name, def)
local texture = def.texture or name
def = blockgame.underride(def, {
description = name,
texture = texture,
tiles = {modname .. "_" .. texture .. ".png"},
drawtype = "allfaces_optional",
paramtype = "light",
sunlight_propagates = true,
})
def.groups = blockgame.underride(def.groups, {
local base_def = {
drawtype = "allfaces_optional",
paramtype = "light",
sunlight_propagates = true,
groups = {
planty = 1,
extends_leaves_support = 1,
air_flowable = 1,
falling_node = 1,
},
}
local function reg_leaves (name, def)
def = blockgame.underride(def, base_def)
local texture = def.texture or name
def = blockgame.underride(def, {
description = name,
tiles = {modname .. "_" .. texture .. ".png"},
})
blockgame.register_node(name, def)
@ -63,14 +64,17 @@ reg_leaves("leaves_alive", {
},
})
--[[
local function check_decompose (pos)
local node = minetest.get_node(pos)
return blockgame.item_matches(node.name, {"group:leaves_decomposing"})
end
]]--
-- TODO: generalize stacking node registration and put into API.
local decomposing_leaves_layers = 4
--[[
local function after_place_stack (pos)
if not check_decompose(pos) then return end
@ -117,26 +121,24 @@ local function reg_decomposing (level)
node_box = nil
end
reg_leaves("leaves_decomposing_" .. level, {
description = description,
level = level,
level_max = decomposing_leaves_layers,
texture = "leaves_decomposing",
drawtype = drawtype,
node_box = node_box,
on_construct = after_place_stack,
after_place_node = after_place_stack,
after_land = after_place_stack,
drop = modname .. ":leaves_decomposing_1 " .. level,
groups = {
leaves_decomposing = level,
},
walkable = false,
supports_falling = true,
})
reg_leaves("leaves_decomposing_" .. level, )
end
for level=1, decomposing_leaves_layers do
reg_decomposing(level)
end
minetest.register_alias(modname .. ":leaves_decomposing", modname .. ":leaves_decomposing_" .. decomposing_leaves_layers)
]]--
blockgame.register_leveled_node("leaves_decomposing", blockgame.underride({
description = "Decomposing Leaves",
level_max = decomposing_leaves_layers,
tiles = {
modname .. "_leaves_decomposing.png",
},
groups = {
leaves_decomposing = level,
},
walkable = false,
supports_falling = true,
}, base_def))