blockgame/mods/bg_tree/node.lua

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local modname = minetest.get_current_modname()
load_file("node_log")
load_file("node_leaves")
blockgame.register_node("nut", {
groups = {
woody = 1,
},
})
blockgame.register_node("root", {
groups = {
woody = 1,
},
})
blockgame.register_node("root_alive", {
description = "Growing Root",
groups = {
woody = 1,
supports_sapling = 1,
},
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drop = modname .. ":root",
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})