local modname = minetest.get_current_modname() load_file("node_log") load_file("node_leaves") blockgame.register_node("nut", { groups = { woody = 1, }, }) blockgame.register_node("root", { groups = { woody = 1, }, }) blockgame.register_node("root_alive", { description = "Growing Root", groups = { woody = 1, supports_sapling = 1, }, drop = modname .. ":root", })