blockgame/mods/bg_stoneworking/recipe.lua

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local modname = minetest.get_current_modname()
blockgame.crafting.register_pummel_recipe({
name = modname .. ":craft_tile",
label = "pummel stone into tile",
used = {"group:stoney"},
target = {"bg_terrain:cobblestone"},
check = function (pos, used_node, target_node)
local below_node = minetest.get_node(pos + blockgame.vector.dirs.down)
local stoney_value = minetest.get_item_group(below_node.name, "stoney")
return stoney_value ~= 0 and stoney_value ~= nil
end,
on_success = function (pos, used_node, target_node)
minetest.set_node(pos, {name = modname .. ":tile"})
end,
})
blockgame.crafting.register_pummel_recipe({
name = modname .. ":craft_bricks",
label = "pummel tile into bricks",
used = {"group:stoney"},
target = {modname .. ":tile"},
check = function (pos, used_node, target_node)
local below_node = minetest.get_node(pos + blockgame.vector.dirs.down)
local stoney_value = minetest.get_item_group(below_node.name, "stoney")
return stoney_value ~= 0 and stoney_value ~= nil
end,
on_success = function (pos, used_node, target_node)
minetest.set_node(pos, {name = modname .. ":bricks"})
end,
})