c31d6cf5d0
pummeling definition tables now has lists of item id:s and groups, the same way e.g. ABM:s do, that determine what items are involved in a recipe. update existing (in-use) pummel recipes to make use of this.
31 lines
1.1 KiB
Lua
31 lines
1.1 KiB
Lua
local modname = minetest.get_current_modname()
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blockgame.crafting.register_pummel_recipe({
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name = modname .. ":craft_tile",
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label = "pummel stone into tile",
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used = {"group:stoney"},
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target = {"bg_terrain:cobblestone"},
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check = function (pos, used_node, target_node)
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local below_node = minetest.get_node(pos + blockgame.vector.dirs.down)
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local stoney_value = minetest.get_item_group(below_node.name, "stoney")
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return stoney_value ~= 0 and stoney_value ~= nil
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end,
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on_success = function (pos, used_node, target_node)
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minetest.set_node(pos, {name = modname .. ":tile"})
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end,
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})
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blockgame.crafting.register_pummel_recipe({
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name = modname .. ":craft_bricks",
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label = "pummel tile into bricks",
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used = {"group:stoney"},
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target = {modname .. ":tile"},
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check = function (pos, used_node, target_node)
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local below_node = minetest.get_node(pos + blockgame.vector.dirs.down)
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local stoney_value = minetest.get_item_group(below_node.name, "stoney")
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return stoney_value ~= 0 and stoney_value ~= nil
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end,
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on_success = function (pos, used_node, target_node)
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minetest.set_node(pos, {name = modname .. ":bricks"})
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end,
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})
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