blockgame/mods/bg_api/wrappers.lua

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local function create_plain_wrapper (function_name)
local wrapper = function (...)
--[[
local args = {...}
-- labels will be used later, probably.
local label = #args > 1 and args[1] or "unlabeled"
local callback = #args > 1 and args[2] or args[1]
minetest[function_name](callback)
]]--
minetest[function_name](...)
end
blockgame[function_name] = wrapper
end
for name in pairs({
register_abm = true,
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register_lbm = true,
register_on_joinplayer = true,
register_item = true,
register_on_placenode = true,
register_on_dignode = true,
register_on_punchnode = true,
register_globalstep = true,
}) do
create_plain_wrapper(name)
end
local function capitalize (str)
return string.upper(string.sub(str, 1, 1)) .. string.sub(str, 2)
end
local events = blockgame.events.namespace("api")
function blockgame.register_node (name, def, modname)
-- TODO: take full name and then extract modname and base name from that, that'll probably be easier to maintain.
local modname = modname or minetest.get_current_modname()
local full_name = modname .. ":" .. name
def.description = def.description or capitalize(name)
def.tiles = def.tiles or {
modname .. "_" .. name .. ".png",
}
events.broadcast("before_register_node", {
name = name,
def = def,
mod = modname,
})
minetest.register_node(full_name, def)
events.broadcast("after_register_node", {
name = name,
def = def,
mod = modname,
})
end