Vivianne vv
  • Joined on 2021-10-20
vv pushed to main at vv/efemra 2022-07-27 10:10:28 +00:00
7ba3cf109f defer
vv pushed to main at vv/efemra 2022-07-27 10:09:16 +00:00
318104a169 remove unneeded
vv pushed to main at vv/efemra 2022-07-27 10:08:27 +00:00
d19ce1839e remove some messy
vv pushed to main at vv/efemra 2022-07-27 10:08:04 +00:00
50b68e34b6 remove the old shit
vv pushed to main at vv/efemra 2022-07-27 10:05:32 +00:00
457c8ad742 beginnings of imgui -- still need to actually create the ig render pass
d67de4fbe8 initialize mesh system, vulkan abstract renderer a bit, actually draw meshes (but none added)
32a5db1371 use reftable instead and update interface
Compare 3 commits »
vv pushed to main at vv/efemra 2022-07-27 06:33:59 +00:00
e88f9dd392 rename
vv pushed to main at vv/efemra 2022-07-27 06:33:19 +00:00
6f4f72cf27 add overload that allows optional remove as well
8644899714 support getting ptrs or values, consistent between queue and table
1e1efad968 add iterator, remove the double-version bump again as optionals handle that for us
32942c01c8 bump gen on remove and add
b2a92c5c51 as's not needed
Compare 5 commits »
vv pushed to main at vv/efemra 2022-07-26 10:16:56 +00:00
b1ac3f4631 adding what is hopefully a bit more safety to table.
vv pushed to main at vv/efemra 2022-07-26 10:00:45 +00:00
73a91195b6 fix matrix issue and compile errors relating to table (one remains)
742f966e14 update table to use packed ID and limit size to fit in 32 bytes.
0aa55ae1a9 use new table
0930ffc47f add Queue, Table and RefTable containers!
5887223090 starting to fill out entities, materials, textures. cleaned up math a little, still WIP.
Compare 6 commits »
vv pushed to main at vv/efemra 2022-07-22 10:26:37 +00:00
74e0a48ea5 I think it works now!!!!
7e026b8041 beautiful nothing
03162f6f0b looping with validation errors
Compare 3 commits »
vv pushed to main at vv/efemra 2022-07-21 09:34:33 +00:00
a8c13de7b6 fixed compile, but now the compiler crashes lol
vv pushed to main at vv/efemra 2022-07-21 09:10:16 +00:00
2b83ded205 tons of progress. depth shader is working and game swapped properly without opaque buffer. currently getting opaque buffer compiling.
586a3b256a more features, and compiles (no shaders tho)
Compare 2 commits »
vv pushed to main at vv/efemra 2022-07-19 10:41:44 +00:00
fbaa4846b6 fixes
vv pushed to main at vv/efemra 2022-07-19 10:40:20 +00:00
7ab7bfcff1 now we're getting fancy with the comptimes!
bbd5467249 consolidate math
5e81cf7dc2 start making pipeline
Compare 3 commits »
vv pushed to main at vv/efemra 2022-07-19 09:06:06 +00:00
2814854d16 fix a bunch of runtime errors. now I have to create the pipeline!
vv pushed to main at vv/efemra 2022-07-19 05:32:20 +00:00
4a63e3131f compile fixes, more validation errors now
vv pushed to main at vv/efemra 2022-07-19 03:09:58 +00:00
63aff9b1bc deps and install info
vv pushed to main at vv/efemra 2022-07-19 03:02:21 +00:00
d8bb58af1b switch VMA sources for changes
vv pushed to main at vv/efemra 2022-07-19 02:57:06 +00:00
2e59645b46 add GPL-3
1578591358 readme!
32bf9e5817 more fixes!
4b59b2d387 lots more goodies and compiling again
dd30befb3c add stubs
Compare 30 commits »
vv created branch main in vv/efemra 2022-07-19 02:56:18 +00:00