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7 changed files with 151 additions and 58 deletions

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@ -35,7 +35,8 @@ SUFFIXES = .scm .go
SOURCES = gib-gab-gob/rps.scm \
gib-gab-gob/game.scm \
gib-gab-gob/board.scm
gib-gab-gob/board.scm \
gib-gab-gob/ui/console.scm
TESTS =

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@ -1,4 +1,6 @@
(define-module (gib-gab-gob game)
#:use-module (fibers)
#:use-module (fibers channels)
#:use-module (goblins)
#:use-module (goblins actor-lib methods)
#:use-module (goblins actor-lib sealers)
@ -6,39 +8,50 @@
#:export (^ggg-controller))
;; Actual Tic Tac Toe game
(define (^ggg-controller bcom won? peer)
(define mark (if won? 'x 'o))
(define peer-mark (if won? 'o 'x))
(define board (make-board))
(define my-turn? won?)
(define (i-won?) (board-winner? board mark))
(define (peer-won?) (board-winner? board peer-mark))
(define (display)
(board-display board)
(format #t "-> It is ~a turn!\n" (if my-turn? "my" "peer's"))
(when (i-won?) (format #t "*** I won! ***\n"))
(when (peer-won?) (format #t "*** I lost! ***\n")))
(display)
(define (^ggg-controller bcom board my-turn+ first? peer)
(define mark (if first? 'x 'o))
(define peer-mark (if first? 'o 'x))
(define %my-turn? first?)
(define (%state)
(cond
((board-winner? board mark) => 'won)
((board-winner? board peer-mark) => 'lost)
(else 'play)))
(define (signal-turn)
;; any better way to do this?
(spawn-fiber (λ () (put-message my-turn+ #t)))
#f)
(define (switch-turn!)
(set! %my-turn? (not %my-turn?))
(when %my-turn? (signal-turn))
#f)
(when first? (signal-turn))
(methods
;; The peer is telling us about the turn it took.
[(peer-turn! x y)
(if (not my-turn?)
(if (not %my-turn?)
(begin
(board-choose! board peer-mark x y)
(set! my-turn? (not my-turn?))
(display))
(switch-turn!))
(error "It's my turn!"))]
;; TODO: These need to go somewhere else so the peer can't move or init for us!
[(try-transition) 'playing]
[(my-turn?) %my-turn?]
[(my-mark) mark]
[(state) (%state)]
[(initialize!)
(on (<- peer 'try-transition) (λ (status) (format #t "Peer's status: ~a\n" status)) #:promise? #t)]
(on (<- peer 'try-transition)
(λ (status)
(format #t "Peer's status: ~a\n" status)
status) #:promise? #t)]
[(my-turn! x y)
(if my-turn?
(if %my-turn?
(begin
(board-assert-vacant board x y)
(on (<- peer 'peer-turn! x y)
(λ (_)
(board-choose! board mark x y)
(set! my-turn? (not my-turn?))
(display))))
(switch-turn!)
(%state))
#:promise? #t))
(error "It's not my turn."))]))

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@ -6,26 +6,20 @@
#:use-module (goblins ocapn captp)
#:use-module (goblins ocapn ids)
#:use-module (goblins ocapn netlayer onion)
#:export (make-initiator make-joiner initiator/connect resolve-initiator ^game-initiator ^game-joiner))
#:use-module (gib-gab-gob board)
#:use-module (fibers conditions)
#:export (initiator/connect ^game-initiator ^game-joiner))
;;
;; Initiator logic
;;
;; todo: refactor?
(define (make-initiator ^game-controller)
(with-vat (spawn-vat)
(define initiator (spawn ^game-initiator ^game-controller))
(define mycapn (spawn-mycapn (new-onion-netlayer)))
(define init-sref ($ mycapn 'register initiator 'testuds))
(format #t "Connect to: ~a\n" (ocapn-id->string init-sref))))
;; use this one
(define (initiator/connect initiator)
(define mycapn (spawn-mycapn (new-onion-netlayer)))
(define init-sref ($ mycapn 'register initiator 'onion))
(format #t "Connect to: ~a\n" (ocapn-id->string init-sref)))
(define (^game-initiator bcom ^game-controller)
(define (^game-initiator bcom ^game-controller board my-turn+)
(define pick (pick-rps))
(define won? #nil)
(define peer #nil)
@ -40,21 +34,13 @@
[(try-transition)
(if (eq? won? #nil)
'connecting
(bcom (^game-controller bcom won? peer) 'ready-to-play))]))
(bcom (^game-controller bcom board my-turn+ won? peer) 'ready-to-play))]))
;;
;; Joiner logic
;;
(define (make-joiner ^game-controller addr)
(define mycapn (spawn-mycapn (new-onion-netlayer)))
(define init-sref (string->ocapn-id addr))
(define initiator ($ mycapn 'enliven init-sref))
(define joiner (spawn ^game-joiner initiator ^game-controller))
(on (<- initiator 'register-opponent joiner ($ joiner 'get-sealed-pick))
(lambda (_) (<- initiator 'try-transition)))
joiner)
(define (^game-joiner bcom initiator ^game-controller)
(define (^game-joiner bcom initiator ^game-controller board my-turn+)
(define-values (seal-pick unseal-pick my-pick?)
(spawn-sealer-triplet))
(define pick (pick-rps))
@ -66,7 +52,7 @@
;; We make the assumption that initiator is to become a controller.
;; Note second arg to bcom which will return the value (this is confusing to me)
;; see https://spritely.institute/files/docs/guile-goblins/0.11.0/Object-construction.html
(bcom (^game-controller bcom won? initiator) unseal-pick)]))
(bcom (^game-controller bcom board my-turn+ won? initiator) unseal-pick)]))
;;
;; Standard rock paper scissors logic follows!

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@ -0,0 +1,90 @@
(define-module (gib-gab-gob ui console)
#:use-module (gib-gab-gob rps)
#:use-module (gib-gab-gob game)
#:use-module (gib-gab-gob board)
#:use-module (ice-9 rdelim)
#:use-module (ice-9 exceptions)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-1)
#:use-module (fibers)
#:use-module (fibers channels)
#:use-module (goblins)
#:use-module (goblins ocapn captp)
#:use-module (goblins ocapn ids)
#:use-module (goblins ocapn netlayer onion)
#:export (make-initiator make-joiner))
;; Module for simple console-based UI (no curses)
;; A single run of the loop for a bespoke REPL for playing the game
(define (%loop vat b controller my-turn+)
(get-message my-turn+)
(with-vat vat
(on (<- controller 'state)
(λ (state)
(%print b state)
(if (eq? state 'play)
(let ((coords (%read)))
(if coords (%eval vat b controller coords) #f))
#f)))))
(define (%read)
(define line (read-line (current-input-port)))
(if (string-prefix? ",q" line) #f
(let ((coords (map string->number (string-tokenize line char-set:digit))))
(if (not (= (length coords) 2))
(begin (format #t "Must be two numbers, x y; or ,quit to quit. Try again.\n")
(%prompt) (%read))
coords))))
(define (%eval vat b controller coordinates)
(format #t "Moving ~a\n" coordinates)
;; weird?
(let ((x (first coordinates))
(y (second coordinates)))
(on (<- controller 'my-turn! x y)
(λ (state) (%display b state)))))
(define (%print b state)
(%display b state)
(%prompt))
(define (%prompt) (format #t "Enter your move: "))
(define (%display b state)
(board-display b)
(cond
((eq? state 'won) => (format #t "*** I won! ***\n"))
((eq? state 'lost) => (format #t "*** I lost! ***\n"))))
(define (begin-game-loop board controller my-turn+)
(define vat (spawn-vat #:name "UI"))
(spawn-fiber
(λ ()
(while (%loop vat board controller my-turn+))
(format #t "bye-bye!\n")
#f)))
(define (make-initiator)
(with-vat
(spawn-vat #:name "Initiator Game")
(define my-turn+ (make-channel))
(define board (make-board))
(define initiator (spawn ^game-initiator ^ggg-controller board my-turn+))
(initiator/connect initiator)
(begin-game-loop board initiator my-turn+)))
(define (make-joiner ^game-controller addr)
(with-vat
(spawn-vat #:name "Joiner Game")
(define mycapn (spawn-mycapn (new-onion-netlayer)))
(define my-turn+ (make-channel))
(define board (make-board))
(let* ((init-sref (string->ocapn-id addr))
(initiator ($ mycapn 'enliven init-sref))
(joiner (spawn ^game-joiner initiator ^game-controller board my-turn+))
(sealed ($ joiner 'get-sealed-pick)))
(on (<- initiator 'register-opponent joiner sealed)
(λ (_)
(on ($ joiner 'initialize!)
(λ (status) (begin-game-loop board joiner my-turn+) #f)))))))

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@ -16,32 +16,33 @@
(files (libraries
((directory
"gib-gab-gob"
((compiled-scheme-file "board")
(compiled-scheme-file "game")
((directory "ui" ((scheme-file "console")))
(compiled-scheme-file "board")
(scheme-file "game")
(scheme-file "board")
(scheme-file "rps")
(compiled-scheme-file "game")
(compiled-scheme-file "rps")))))
(tests ())
(programs
((directory
"scripts"
((in-file "make-joiner")
(in-file "make-initiator")
((in-file "make-initiator")
(text-file "make-joiner")
(text-file "make-initiator")))))
(text-file "make-initiator")
(in-file "make-joiner")))))
(documentation
((org-file "README") (text-file "COPYING")))
((text-file "COPYING") (org-file "README")))
(infrastructure
((automake-file "Makefile")
(autoconf-file "configure")
(text-file ".gitignore")
(scheme-file "hall")
((shell-file "bootstrap")
(scheme-file "guix")
(in-file "pre-inst-env")
(directory
"build-aux"
((scheme-file "test-driver")
(text-file "missing")
(text-file "install-sh")))
(in-file "pre-inst-env")
(scheme-file "guix")
(shell-file "bootstrap")))))
(scheme-file "hall")
(text-file ".gitignore")
(autoconf-file "configure")
(automake-file "Makefile")))))

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@ -4,7 +4,9 @@
(use-modules
(gib-gab-gob rps)
(gib-gab-gob game))
(make-initiator ^ggg-controller)
(gib-gab-gob game)
(gib-gab-gob ui console))
(make-initiator)
(while #t #f) ;; indefinitely

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@ -3,7 +3,7 @@
!#
(use-modules
(gib-gab-gob rps)
(gib-gab-gob ui console)
(gib-gab-gob game))
(apply make-joiner (cons ^ggg-controller (cdr (command-line))))