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32a5db1371
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use reftable instead and update interface
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2022-07-26 23:36:09 -07:00 |
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e88f9dd392
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rename
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2022-07-26 23:33:56 -07:00 |
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6f4f72cf27
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add overload that allows optional remove as well
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2022-07-26 23:33:14 -07:00 |
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8644899714
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support getting ptrs or values, consistent between queue and table
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2022-07-26 23:24:58 -07:00 |
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1e1efad968
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add iterator, remove the double-version bump again as optionals handle that for us
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2022-07-26 23:18:06 -07:00 |
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32942c01c8
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bump gen on remove and add
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2022-07-26 22:48:24 -07:00 |
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b2a92c5c51
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as's not needed
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2022-07-26 22:30:36 -07:00 |
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b1ac3f4631
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adding what is hopefully a bit more safety to table.
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2022-07-26 03:16:52 -07:00 |
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73a91195b6
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fix matrix issue and compile errors relating to table (one remains)
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2022-07-26 03:00:39 -07:00 |
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742f966e14
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update table to use packed ID and limit size to fit in 32 bytes.
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2022-07-26 03:00:15 -07:00 |
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0aa55ae1a9
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use new table
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2022-07-26 02:29:39 -07:00 |
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0930ffc47f
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add Queue, Table and RefTable containers!
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2022-07-26 02:28:30 -07:00 |
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5887223090
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starting to fill out entities, materials, textures. cleaned up math a little, still WIP.
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2022-07-23 03:00:45 -07:00 |
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78293db515
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add uuid lib
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2022-07-23 02:59:28 -07:00 |
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74e0a48ea5
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I think it works now!!!!
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2022-07-22 03:21:53 -07:00 |
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7e026b8041
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beautiful nothing
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2022-07-22 02:40:36 -07:00 |
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03162f6f0b
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looping with validation errors
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2022-07-22 01:30:43 -07:00 |
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a8c13de7b6
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fixed compile, but now the compiler crashes lol
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2022-07-21 02:34:28 -07:00 |
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2b83ded205
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tons of progress. depth shader is working and game swapped properly without opaque buffer. currently getting opaque buffer compiling.
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2022-07-21 02:10:07 -07:00 |
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586a3b256a
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more features, and compiles (no shaders tho)
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2022-07-19 22:41:34 -07:00 |
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fbaa4846b6
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fixes
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2022-07-19 03:41:40 -07:00 |
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7ab7bfcff1
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now we're getting fancy with the comptimes!
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2022-07-19 03:40:15 -07:00 |
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bbd5467249
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consolidate math
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2022-07-19 02:54:38 -07:00 |
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5e81cf7dc2
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start making pipeline
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2022-07-19 02:48:52 -07:00 |
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2814854d16
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fix a bunch of runtime errors. now I have to create the pipeline!
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2022-07-19 02:06:00 -07:00 |
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4a63e3131f
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compile fixes, more validation errors now
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2022-07-18 22:32:15 -07:00 |
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63aff9b1bc
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deps and install info
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2022-07-18 20:09:54 -07:00 |
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d8bb58af1b
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switch VMA sources for changes
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2022-07-18 20:02:00 -07:00 |
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2e59645b46
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add GPL-3
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2022-07-18 19:55:13 -07:00 |
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1578591358
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readme!
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2022-07-18 19:45:20 -07:00 |
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32bf9e5817
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more fixes!
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2022-07-18 03:50:19 -07:00 |
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4b59b2d387
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lots more goodies and compiling again
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2022-07-18 03:14:55 -07:00 |
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dd30befb3c
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add stubs
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2022-07-17 05:56:18 -07:00 |
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c8694479a4
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tons of progress, currently compile borken.
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2022-07-17 05:54:29 -07:00 |
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54854b1c48
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tons more implementation, and now it does not crash, but stalls
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2022-07-17 01:28:01 -07:00 |
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bcaa15c27f
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nice, validation layers working
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2022-07-15 23:34:02 -07:00 |
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200e91c1f0
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we got to the render loop, huzzah.
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2022-07-15 23:07:31 -07:00 |
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86f754b32b
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bunch more compiler fixes... still some placeholders. hit a compiler bug right now....
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2022-07-11 03:01:16 -07:00 |
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69828a3e69
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so many compiler errors, oof
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2022-07-11 01:17:47 -07:00 |
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b9b7f21ef0
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first set of nearly-compiling stuff. time to fix compile for real
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2022-07-08 17:56:30 -07:00 |
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28d6f4be15
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imgui!
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2022-07-08 01:52:31 -07:00 |
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352da70aa4
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context
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2022-07-08 00:59:08 -07:00 |
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5b541874fd
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next step, adding memory image and framebuffer
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2022-07-08 00:46:55 -07:00 |
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c87adb865f
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add vma stuff
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2022-07-08 00:46:39 -07:00 |
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c767da6fe2
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continuing to add functionality most recently swapchain (wip)
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2022-07-06 01:57:21 -07:00 |
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f467db6b89
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update settings with function to ignore unused settings
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2022-07-05 21:23:50 -07:00 |
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cc91df4459
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add some common utilities
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2022-07-05 21:23:29 -07:00 |
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ca34198c6d
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reorganize files a tad
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2022-07-02 22:08:47 -07:00 |
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49226a528f
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start writing vulkan api with pim as reference (thanks Kara!)
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2022-07-02 04:21:14 -07:00 |
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d67688a5a3
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broken experiments
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2022-07-01 22:13:29 -07:00 |
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