skylark-qmk/keyboards/kbdfans/kbd75/readme.md
MechMerlin b49dbf9b19 [Keyboard] Create KBDFans directory (#5025)
* move over kbd19x into the kbdfans directory

* move over kbd4x into the kbdfans directory

* move kbd66 into the kbdfans directory

* move the kbd6x into the kbdfans directory

* move kbd8x into the kbdfans directory

* move kbd75 into the kbdfans directory

* move kbd67 into kbdfans directory

* add a fairly sparse readme for kbdfans directory

* update make instructions for keyboards and add the Complete Newbs Guide to readmes that was missing it

* get kbd75 compiling again

* remove repetitive #defines of KC_NO and KC_TRNS when QMK_KEYBOARD_H is already included in KBD75

* add links to kbdfans readme

* fix some readme formatting

* there is no reason to have two different keymaps with such a small difference, condensing to one

* turning on backlights by default

* enable backlight by default for kbd66

* noticed that the kbd75 had caps lock led code in every keymap. Moved it out to the keyboard.c so everyone can partake.

* Update keyboards/kbdfans/kbd66/readme.md

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* update readme link ordering
2019-02-04 10:29:04 -08:00

949 B

KBD75

Keyboard Maintainer: QMK Community
Hardware Supported: KBD75 PCB rev 1 and 2
Hardware Availability: https://kbdfans.myshopify.com/products/kbd75-keyboard-set?variant=35638534029

The KBD75 has two revisions. Revision 2 has a USB C port and allows a numpad layout. .hex files made for KBD75 revision 1, will still work for revision 2. .hex files made for revision 2 (excluding the numpad) will also still work on revision 1. Both revisions share the same switch matrix but have switch holes in different areas.

Make example for this keyboard (after setting up your build environment):

make kbdfans/kbd75/rev1:default
make kbdfans/kbd75/rev2:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.