54 lines
1009 B
HLSL
54 lines
1009 B
HLSL
#include "common.hlsl"
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#include "Color.hlsl"
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struct VSInput
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{
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float2 position : POSITION;
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float2 uv : TEXCOORD0;
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float4 color : TEXCOORD1;
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};
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struct PSInput
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{
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float4 position : SV_Position;
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float2 uv : TEXCOORD0;
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float4 color : TEXCOORD1;
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};
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struct PSOutput
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{
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float4 color : SV_Target0;
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};
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[[vk::push_constant]]
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cbuffer Constants
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{
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float2 kScale;
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float2 kTranslate;
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uint kTextureIndex;
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uint kDiscardAlpha;
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uint2 kPad;
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};
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PSInput VSMain(VSInput input)
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{
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float2 pos = input.position * kScale + kTranslate;
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PSInput output;
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output.position = float4(pos.xy, 0.0, 1.0);
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output.color = input.color;
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output.uv = input.uv;
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return output;
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}
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PSOutput PSMain(PSInput input)
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{
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float4 texColor = SampleTable2D(kTextureIndex, input.uv);
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texColor.a = kDiscardAlpha != 0 ? 1.0 : texColor.a;
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float4 color = texColor * input.color;
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color.rgb = ExposeUI(color.rgb);
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PSOutput output;
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output.color = color;
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return output;
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}
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