.. | ||
packages.el | ||
README.md |
Perspectives
This contrib layer sets up perspective-mode. And also defines custom perspectives with a macro so that you don't have to do more steps.
Custom Perspective Macro
If you want to add a new custom-persp (for example if you want to have
IRC on its own perspective or maybe calendar or gnus) you have to use
the macro custom-persp
as follows:
(defun custom-persp/<persp-function-name> ()
(interactive)
(custom-persp "<name-to-be-shown-in-the-modeline>"
(... stuff to be done in the persp activating a major mode like twittering or whatever ...)))
You can check out the layer's packages.el to see some examples of the custom-perspectives. if you define something like this you may be able to define a perspective with a layout.
(defun custom-persp/c++-project ()
(interactive)
(custom-persp "c++"
(progn
(find-file "~/path/to/first/file.cpp")
(split-window-right)
(find-file "~/path/to/second/file.cpp")
(... do more stuff but be careful not to destroy the universe ...)
)))
Then you just need to add a keybinding to your custom persp, we use
<SPC> P o [your key here]
(Perspective open )
(evil-leader/set-key "Po<your key here>" 'custom-persp/<persp-function-name>))
org-agenda <SPC> P o o
(Perspective Open Org)
Here we define a custom perspective that adds items to your org-agenda if you do not know what that is check the docs. The cool part is that you can have many org files with todos in the agenda and with one simple command you can gather all the todos from all the agenda files you have and show them in a single buffer. (in evil the command starts with ; a
)
Keybindings
Perspective-mode defines keybindings under C-x x
so we will take a
more spacemacsy
approach and define them under out perspective map
<SPC> P
(projectile-persp-bridge helm-projectile) (setq projectile-switch-project-action 'helm-projectile)
Persp-Projectile
As the name suggests, this persp-projectile mode creates a new
perspective once you switch to a new project with <SPC> p s
. It must
be said that in the current implementation in order for this to work
you must first open a custom-perspective like SPC P o e
to go to the
init.el in the spacemacs.
If you are a helm person, and would rather use helm for projectile add this to your config as well:
(projectile-persp-bridge helm-projectile)
(setq projectile-switch-project-action 'helm-projectile)