Commands and key bindings found via `alchemist-refcard` command.
I've tried to adhere to Spacemacs conventions but where I couldn't find relevant
conventions, I followed Alchemist's key bindings.
Also, delete alchemist-refcard - approved by @syl20bnr at
https://github.com/syl20bnr/spacemacs/pull/8746#issuecomment-301326850
If dotspacemacs-auto-generate-layout-names is non-nil, and the user
tries to open a layout in a position that doesn't yet have a layout,
then create a new layout with an automatically generated name.
Problem:
The current rainbow-mode screenshot, is from an older version. It shows white
text on light colors. This makes it hard to read the color codes. The old
screenshot hides the fact that issue has been solved.
Solution:
This updates the screenshot, to show it's current behaviour. Where the text
color is either white or black, depending on if the luminance is greater than
0.5 of 1.0.
org-mu4e was already handled in the mu4e layer which is the correct place for
this.
Added notmuch to mu4e layer, maybe not the right place for this but for now
it is OK.
* Make RET and TAB (C-m and C-i) perform the same actions as <return>
and <tab> so the maps work in the terminal.
* Catch <return> in workspaces transient state so that it exits without
executing a command (like already done for layouts).
* Add "workspace w/helm/ivy" to docstring, mirroring the layouts
docstring.
* layers/+lang/python/funcs.el (spacemacs/anaconda-view-forward-and-push):
Added helper function to go forward and hit RET
* layers/+lang/python/packages.el (python/init-anaconda-mode):
- use new evilification macro
- use helper function to go ahead and push button when hitting `RET`
- Add `C-j`, `C-k` for easy navigation in anaconda-view-mode when multiple
references are displayed. Doesn't conflict with normal `hjkl` navigation in
other views of `anaconda-view-mode`
Fix#7538Fix#5737
Problem:
Spacemacs rewrites the evil-mc-mode-line variable, to remove the evil-mc mode
line text, when there's only one cursor. The rewrite blocks the recent evil-mc
updates, that made the multi cursor, mode line text, more readable.
Solution:
Use the new evil-mc-one-cursor-show-mode-line-text variable, to only hide the
mode line text, when there's one cursor. This unblocks the current, and any
future updates, that the evil-mc package makes to the mode line text.