Motivation
While disabling Evil in holy-mode makes its implementation shorter and
sounds elegant on the paper, in practice it puts a big burden on the
configuration parts which need to know if Evil is enable or not. This is
a bad separation of concerns and the bunch of fixes that we were forced
to do in the past weeks shows this issue. Those fixes were about
removing the knowledge of the activation of Evil by implementing new
dispatching functions to be used by layers, this is cumbersome and makes
Spacemacs layer configuration more subtle which is not good. There was
additional bad consequences of the removal of Evil state like the
impossibility to use Evil lisp state or iedit states, or we would have
been forced to implement a temporary activation of Evil which is
awkward.
Instead I reintroduce Evil as the central piece of Spacemacs design thus
Evil is now re-enabled in holy-mode. It provides the abstraction we need
to isolate editing styles and be able to grow the Spacemacs
configuration coverage sanely. Layers don't need to check whether the
holy mode is active or not and they don't need to know if Evil is
available (it is always available). We also don't need to write
additional dispatching functions, this is the job of Evil, and I think
it provides everything for this. Ideally configuration layer should be
implemented with only Evil in mind and the holy-mode (and hybrid-mode)
should magically make it work for Emacs style users, for instance we can
freely use `evil-insert-state` anywhere in the code without any guard.
Evil is now even more part of Spacemacs, we can really say that
Spacemacs is Emacs+Evil which is now an indivisible pair. Spacemacs
needed this stable API to continue on the right track.
While these changes should be rather transparent to the user, I'm sorry
for this experimental period, I failed to see all the implications of
such a change, I was just excited about the possibility to make Evil
optional. The reality is that Spacemacs has to embrace it and keep its
strong position on being Emacs+Evil at the core.
Implementation
- insert, motion and normal states are forced to emacs state using an
advice on `evil-insert-state`, `evil-motion-state` and
`evil-normal-state` respectively. These functions can be used freely in
the layer configuration.
- A new general hook `spacemacs-editing-style-hook` allow to hook any
code that need to be configured based on the editing style. Functions
hooked to this hook takes the current style as parameter, this
basically generalize the hook used to setup hjkl navigation bindings.
- ESC has been removed from the emacs state map.
- Revert unneeded changes
- Revert "evil: enter insert-state only from normal-state"
commit bdd702dfbe.
- Revert "avoid being evil in deft with emacs editing style"
commit f3a16f49ed.
Additional changes
All editing style packages have been moved to a layer called
`spacemacs-editing-styles`
Notes
I did not have time to attack hybrid mode, I should be able to do it
later.
packages-backup.el in the spacemacs layer was kept around while
factoring the layer into smaller components. Since it's out of date now,
the backup file should be removed.
It's a little pointless taking up space in the modeline to indicate that
the LR minor mode is active when line numbers are themselves visible
and it is this clear to everyone that they are active.
- Don't explicitly list commands (they are autoloaded)
- Move xgl binding from keybindings.el
- Don't explicitly require the default-ui feature (not necessary)
- Set variables in init instead of config (easier to change for users)
Keep the point the same for evil-unimpaired/insert-space-above and
evil-unimpaired/insert-space-below.
Old Behavior
A newline<POINT>
\n
===== (evil-unimpaired/insert-space-below)
<POINT>A newline
\n
\n
New behavior
A newline<POINT>
\n
===== (evil-unimpaired/insert-space-below)
A newline<POINT>
\n
\n
This commit restores the spacemacs/avy-open-url SPC x o keybinding,
and also adds spacemacs/avy-goto-url to the package :commands to fix the
missing function definition on the SPC j U keybinding.
A recent change in evil-jumper makes this unnecessary. The keys are now
bound as remaps, which means they have the same priority as the location
of the evil-jump-forward and evil-jump-backward commands. This is
exactly what this hack was trying to accomplish, so it's no longer
necessary.
Enable a hook in +distribution/spacemacs layer to enable bracketed-paste
in tty setups. This allows a better paste functionality in tty.
squash! Sort packages.
`SPC j j` is now for avy-goto-char (SPC SPC in 0.105)
`SPC j J` is for avy-goto-char-2
`SPC j s` is for splitting strings or sexps
`SPC j S` is for splitting strings of sexps, insert new line and indent
`SPC j n` is to split line at point, insert new line and indent
Background: `C-i` and `TAB` are the same keycode for historic reasons.
With the current settings, evil [1] and evil-jumper [2] associate
`jump-forward` to `C-i` (==`TAB`), what overrides bindings set to
`TAB` (==`C-i`) in terminal mode, like `orc-cycle`. To fix this,
this commit:
- Set `evil-want-C-i-jump` to `nil`, to prevent `evil` and `evil-jumper`
to use the `C-i` (==`TAB`) keycode.
- Remove the spacemacs' code that bind `jump-forward` to `TAB`(==`C-i`)
The current spacemacs code already rebind `jump-forward` to the GUI-only
`<C-i>` keycode.
[1] 082bd65ccc/evil-maps.el?fileviewer=file-view-default#evil-maps.el-323
[2] efaa841ca4/evil-jumper.el (L241)Fix#4505Fix#4487
Use mnemonic j for jumping commands. Although some of these commands
exist in other places, they are duplicated here when they don't
conflict.
Add:
1. jb for bookmark-jump
2. jc for avy char jump
3. jd for dired-jump
4. jD for dired-jump-other-window
5. jf for find-function-at-point
6. ji for spacemacs/jump-in-buffer (imenu)
7. jI for helm imenu in all buffers
8. jl for avy go to line
9. ju for avy-pop-mark (u for "undo")
10. jU for spacmacs/avy-goto-url
11. jv for find-variable-at-point
12. jw for avy go to word or subword
Move:
1. jh to j0 (push mark and go to beginning of line)
1. jl to j$ (push mark and go to end of line)
Having them in a minor mode map gives them precedence over other minor
modes. It's better to put the bindings in the same place as the original
evil jump commands which is the global motion map.