The Frame delete bindings SPC F c and C, are inconsistent with the delete window
and buffer bindings, that use: d and D
Changed the dired-other-frame binding from d to O
Add the key binding: t
to open helm-themes, without having to use the arrow up key.
Reorder/rename: cycles backward and cycles forward
to: next and previous
Next is listed first, because it's the most common action, and it matches the
order in other transient states.
Change the t argument in the call to spacemacs/cycle-spacemacs-theme, to the
symbol 'backward, to make it clear what the argument does.
Add documentation for the Themes Transient State bindings.
We have README files for helm and ivy. Completion section says that user should
refer to specific readme file for further instructions and details. There is no
point to duplicate ivy documentation.
This is similar to the `Ctrl+Shift+T` keybinding found in major browsers, and
helps when accidentally killing a buffer (i.e. fat-fingering `SPC b d` when
meaning to press `SPC b s`).
Only buffers that resolve to existing files will be considered, and stored in a
stack which is pushed to and popped from on buffer kill.
Group together the which-key entries that call the same command:
k and - becomes k,-
u and _ becomes u,_
Declare a prefix name for SPC x i, this changes the SPC x entry:
from: "i -> +prefix"
to: "i -> +inflection".
Capitalize the transient state title, so that it matches the other TS titles.
Sort the code and documentation key bindings alphabetically.
At the moment a Quelpa recipe like `(recipe :fetcher local)` is being translated
to something like
`(recipe :fetcher file :path "my-layer/local/my-pkg/my-pkg.el")`. So we can
build simple single-file local packages.
This commit changes it to translate to the package directory instead of exact lisp
file, so we can build multi-file local packages. Thus, the above example will be
translated to `(recipe :fetcher file :path "my-layer/local/my-pkg")`.
Also, add the relevant info to LAYERS.org.
This commit adds a custom layout for mu4e related buffers. Four different major
modes are used in mu4e buffers based on their purpose, so a function is used to
add buffers in these modes to the new layout. This setup is largely based on
that of the ERC layers custom layout.