Add relevant keybindings and documentation, including a setting
`js2-include-node-externs` as a configuration variable for those that intend to
use `Spacemacs` for node projects, as it currently seems to be mostly aimed at
pure JS (https://github.com/syl20bnr/spacemacs/issues/483).
When trying to complete a path at the `:e ` evil-ex-completion prompt by
pressing `TAB`.
Before: The default Emacs `*Completions*` buffer opens.
After: The `HELM Completion At Point` buffer opens.
And sorted the transient hooks alphabetically.
<<26/04/2019>>
Incorporated feedback from robbyoconnor and yyoncho.
Rebased.
<<08/04/2019>>
Rebased on develop tip
<<17/04/2019>>
Rebased
<<02/06/2019>>
Rebased. Incorporated feedback from duianto.
The key binding was changed in this commit:
javascript: change key binding for repl live eval toggle
8bc9060af8
This updates the documentation.
From: SPC m s a
To: SPC m T l
When counsel-dash is installed, but helm-dash isn't, startup error
(void-function dash-docs-installed-docsets) will be triggered.
Since common functionality of both counsel-dash and helm-dash was refactored
into dash-docs, a standalone package, the layer code was updated to use the
variables and functions from that package. This also fixed the mentioned error.
Currently, when a terminal is ended, its window is also closed. This behavior is
not satisfying to all. Thus a layer variable is added to give an option whether
to close window with terminal.
Problem:
`C-x w 0` calls `winum-select-window-0-or-10` which shows:
winum-select-window-by-number: No window numbered 10
Solution (Thanks Miciah):
Remap `winum-select-window-0-or-10` to the current filetree command:
`neotree-show` or `treemacs-select-window`
Then all three key bindings:
`C-x w 0`, `SPC 0` and `M-0` will call the same filetree command.
Additionally:
Renamed the remapped which-key name to the filetree command.
Wrapped lines to keep them under 80 chars.
This change will make buffers with the motion state
(e.g., spacemacs home buffer) be able to use the
evil-unimpaired navigation key bindings.
Note that the normal state will inherit the motion
state map anyway, so there's no need to set the
normal state map separately.